Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
Character Builds & Optimization
Warlock multiclass fun idea
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="faria" data-source="post: 6841237" data-attributes="member: 6780042"><p>This is a good point. There are a couple ways around this that I can think of. </p><p></p><p>First, you can just stick to Caltrops rather than Ball Bearings, because a 5sqft trap is more manageable than a 10sqft trap. </p><p></p><p>Or Sorcerer 3 gets access to Levitate and Sorcerer 5 gets Fly. I can Twin Spell either to hit both me and my melee tank or any 2 melees in the group. Unfortunately, it requires Concentration, so no Hex... Hmmm. Maybe take some levels of Artificer and make some Levitation/Fly/Freedom of Movement potions? My DM doesn't allow UA though, so...</p><p></p><p>Or use a Hunting Trap instead. A Hunting Trap can only affect 1 enemy, so no danger of it being an "unfriendly AOE". To make this work, it requires 2 levels of Wizard. Conjuration school, at level 2, can create an item, like a Hunting Trap, up to 10ft away (so potentially behind an enemy). You can get creative with this. Why not create a "bucket of grease" for them to trip over to mimic a Grease spell? Or a bonfire for them to fall into? Whatever you make though, it requires an action, so you have to take Sorcerer for Quicken Spell to Repelling Blast enemies into it. And without a lot of Sorcery Points, you can't do this reliably...</p><p></p><p>If you're gonna go Conjuration Wizard though, then you might as well go Thief instead of Warlock to conjure Manacles and Fast Hands them onto enemies as a bonus action. This is actually a really neat build idea, but it won't work on half the enemies you encounter, and you're basically nerfing yourself with 2 otherwise non-synergetic classes. </p><p></p><p>Maybe take all 4 classes? Warlock 2 for Repelling Blast (don't need level 3 because you get a Familiar from Wizard)/Conjuration Wizard 2 for conjuring traps and manacles/Thief 3 for Fast Hands/Sorcerer 13 for many Quicken Spells. It's a weird combo and requires 3 stats 13+...but you'd be able to adapt to any situation: conjure and throw Ball Bearings or Caltrops or Hunting Traps, Quicken Spell Repelling Blast enemies into your traps, or Manacle multiple enemies without needing to carry any around. </p><p></p><p>Sounds messy. But if you're "damage capped" by level 3 anyway, why not go one of these "messy" builds to try and squeeze out a little more utility? I think it makes sense to at least try to be more useful to the group, and since you genuinely don't need more Warlock levels, <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> it, just get creative.</p></blockquote><p></p>
[QUOTE="faria, post: 6841237, member: 6780042"] This is a good point. There are a couple ways around this that I can think of. First, you can just stick to Caltrops rather than Ball Bearings, because a 5sqft trap is more manageable than a 10sqft trap. Or Sorcerer 3 gets access to Levitate and Sorcerer 5 gets Fly. I can Twin Spell either to hit both me and my melee tank or any 2 melees in the group. Unfortunately, it requires Concentration, so no Hex... Hmmm. Maybe take some levels of Artificer and make some Levitation/Fly/Freedom of Movement potions? My DM doesn't allow UA though, so... Or use a Hunting Trap instead. A Hunting Trap can only affect 1 enemy, so no danger of it being an "unfriendly AOE". To make this work, it requires 2 levels of Wizard. Conjuration school, at level 2, can create an item, like a Hunting Trap, up to 10ft away (so potentially behind an enemy). You can get creative with this. Why not create a "bucket of grease" for them to trip over to mimic a Grease spell? Or a bonfire for them to fall into? Whatever you make though, it requires an action, so you have to take Sorcerer for Quicken Spell to Repelling Blast enemies into it. And without a lot of Sorcery Points, you can't do this reliably... If you're gonna go Conjuration Wizard though, then you might as well go Thief instead of Warlock to conjure Manacles and Fast Hands them onto enemies as a bonus action. This is actually a really neat build idea, but it won't work on half the enemies you encounter, and you're basically nerfing yourself with 2 otherwise non-synergetic classes. Maybe take all 4 classes? Warlock 2 for Repelling Blast (don't need level 3 because you get a Familiar from Wizard)/Conjuration Wizard 2 for conjuring traps and manacles/Thief 3 for Fast Hands/Sorcerer 13 for many Quicken Spells. It's a weird combo and requires 3 stats 13+...but you'd be able to adapt to any situation: conjure and throw Ball Bearings or Caltrops or Hunting Traps, Quicken Spell Repelling Blast enemies into your traps, or Manacle multiple enemies without needing to carry any around. Sounds messy. But if you're "damage capped" by level 3 anyway, why not go one of these "messy" builds to try and squeeze out a little more utility? I think it makes sense to at least try to be more useful to the group, and since you genuinely don't need more Warlock levels, :):):):) it, just get creative. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
Character Builds & Optimization
Warlock multiclass fun idea
Top