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Warlock Multiclass
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<blockquote data-quote="Sarck" data-source="post: 4274750" data-attributes="member: 68288"><p>Is it just me or is the Pact Initiate feat for multiclassing as warlock extremely useless?</p><p></p><p>Here're my problems:</p><p></p><p>Pact Initiate gives you the ability to pursue a warlock paragon path based on the pact. All the warlock paragon paths require either A: the pact boon to use the abilities (as in the Feytouched's path feature of Patron's favor which uses Misty Step) or B: the Warlock's Curse, which you cannot get without being a warlock and which almost all the powers use to actually work (Doomsayer, Feytouched, and Life-Stealer all have class features that cause extra damage, give a bonus to attack, or are enabled by Warlocks's Curse, and powers that work off Warlock's Curse or a class feature that works off it in turn).</p><p></p><p>Here is a key example of this problem: Mutliclass Wizard/Warlock takes Infernal pact and gets the Infernal at-will power (Hellish Rebuke) as an enounter power. Later he takes the Infernal Paragon path, Life-Stealer. Life-Stealer's abilities all work off of the class feature Collect Life Spark, which gives you a life spark whenever a creature dies while under your Warlock's Curse. The power Soul Scorch does less damage without a life spark, while Life Spark Summons simply doesn't work without a life spark as you have no life spark to expend. Soultheft is the last daily ability, and it gives you a life spark if you kill someone with it, but it is _daily_ and would require a wildly unlikely thing (the use of a daily ability to activate a utility and empower an encounter, but only for a small advantage). Admittedly, you can still use the paragon path, but why would you?</p><p></p><p>In the case of the Doomsayer, you place a non-existent Warlock's Curse upon your target with one utility power, and with the Feytouched, you have a power that only triggers if you can place your Warlock's Curse on something and kill it afterwards. Why would anyone go for these choices? Should there be a house-rule that getting Pact Initiate gives you Warlock's Curse and/or the Pact Boon instead of the at-will power? Or what?</p></blockquote><p></p>
[QUOTE="Sarck, post: 4274750, member: 68288"] Is it just me or is the Pact Initiate feat for multiclassing as warlock extremely useless? Here're my problems: Pact Initiate gives you the ability to pursue a warlock paragon path based on the pact. All the warlock paragon paths require either A: the pact boon to use the abilities (as in the Feytouched's path feature of Patron's favor which uses Misty Step) or B: the Warlock's Curse, which you cannot get without being a warlock and which almost all the powers use to actually work (Doomsayer, Feytouched, and Life-Stealer all have class features that cause extra damage, give a bonus to attack, or are enabled by Warlocks's Curse, and powers that work off Warlock's Curse or a class feature that works off it in turn). Here is a key example of this problem: Mutliclass Wizard/Warlock takes Infernal pact and gets the Infernal at-will power (Hellish Rebuke) as an enounter power. Later he takes the Infernal Paragon path, Life-Stealer. Life-Stealer's abilities all work off of the class feature Collect Life Spark, which gives you a life spark whenever a creature dies while under your Warlock's Curse. The power Soul Scorch does less damage without a life spark, while Life Spark Summons simply doesn't work without a life spark as you have no life spark to expend. Soultheft is the last daily ability, and it gives you a life spark if you kill someone with it, but it is _daily_ and would require a wildly unlikely thing (the use of a daily ability to activate a utility and empower an encounter, but only for a small advantage). Admittedly, you can still use the paragon path, but why would you? In the case of the Doomsayer, you place a non-existent Warlock's Curse upon your target with one utility power, and with the Feytouched, you have a power that only triggers if you can place your Warlock's Curse on something and kill it afterwards. Why would anyone go for these choices? Should there be a house-rule that getting Pact Initiate gives you Warlock's Curse and/or the Pact Boon instead of the at-will power? Or what? [/QUOTE]
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