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<blockquote data-quote="StreamOfTheSky" data-source="post: 5021971" data-attributes="member: 35909"><p>Can you change your stats around? Con really is the most important stat. I'd even put dex ahead of cha, you can mostly choose non-save invocations if you want, and you won't have potent save or die/lose spells like a regular caster, so pumping your DCs isn't worth much hassle. Given that most Warlocks a) wear some kind of armor, b) get Fell Flight, and c) Fell Flight will cut your fly speed to nothing if you're encumbered...having a below average strength is also a surprisingly bad thing, even though you're not a melee character. Just IME from playing/DMing warlocks.</p><p></p><p>I think you should swap out Earthen Grasp, the bonus will quickly become far too low to be worth wasting an action trying to grapple someone with it. Eldritch Spear for a long range blast is nice, I personally like it with spiderclimb invocation, swapping that out when I can pick up Fell Flight. You can then in many scenarios stay out of most of harm's way and skirmish, slowly picking away at the enemies. You also get to add one essence and one blast shape to your EB, so if you can, you should get one of each at some point. Swap out if you get a better one, though. Sinc you can only use one of each at a time, a second essence or blast shape is just a waste of your precious few invocations known.</p><p></p><p>Extra Invocation is eventually well worth grabbing, not sure about at level 6. I find the lesser invocations tend to be the ones where I want far more than you can ever get (Fell Flight, Charm, Flee the Scene, Walk Unseen, and so on...all so tasty). But the feat only lets you pick on grade below the highest you can use, which would be least invocations at level 6. If you can get your DM to allow up to your highest grade (I've gotten some ot agree to that, hasn't seemed broken), totally nab it at level 6. Otherwise, wait unless there's nothing really better you want at the moment.</p><p></p><p>Feats: Combat Casting was a waste, if you're frequently in melee or grappled and unable to 5 ft step to safety, you've got other problems. You might be better off just removing one of your flaws, pre-level 6 there's not many feats worthwhile for warlock to take (just Pont Blank and Precise Shot, neither of which is essential, either; and Ability Focus (Eldritch Blast) if you frequently use eldritch essences to add saves to your EB), unless you go for hte Fey Heritage feat series from...C.Mage, I think. But otherwise, Warlocks don't have very many useful feats at low levels. I really don't even think you should have bothered with Weapon Focus. Hitting touch AC generally isn't hard, and you should have targeted spell-like invocations for those that do have it high. If you must keep your flaws...Skill Focus (Use Magic Device) -- please tell me you're putting ranks in this -- isn't bad.</p><p></p><p>At level 10+, you can take the Martial Study feat from Tome of Battle for the Mind Over Body maneuver, and once/encounter replace a fortitude save with a concentration check (which does not auto-fail on a 1). Then again, at level 10+, you could just buy the benefit as a ring slot (Novice Ring of the Diamond Mind) for a paltry 3000 gp. Or get it as a ring and feat, and have it twice/encounter, whatever. If Tome of Battle isn't available, there's a simlar item that takes the head slot in Magic Item Compendium. "Headband of Conscious Effort," iirc.</p></blockquote><p></p>
[QUOTE="StreamOfTheSky, post: 5021971, member: 35909"] Can you change your stats around? Con really is the most important stat. I'd even put dex ahead of cha, you can mostly choose non-save invocations if you want, and you won't have potent save or die/lose spells like a regular caster, so pumping your DCs isn't worth much hassle. Given that most Warlocks a) wear some kind of armor, b) get Fell Flight, and c) Fell Flight will cut your fly speed to nothing if you're encumbered...having a below average strength is also a surprisingly bad thing, even though you're not a melee character. Just IME from playing/DMing warlocks. I think you should swap out Earthen Grasp, the bonus will quickly become far too low to be worth wasting an action trying to grapple someone with it. Eldritch Spear for a long range blast is nice, I personally like it with spiderclimb invocation, swapping that out when I can pick up Fell Flight. You can then in many scenarios stay out of most of harm's way and skirmish, slowly picking away at the enemies. You also get to add one essence and one blast shape to your EB, so if you can, you should get one of each at some point. Swap out if you get a better one, though. Sinc you can only use one of each at a time, a second essence or blast shape is just a waste of your precious few invocations known. Extra Invocation is eventually well worth grabbing, not sure about at level 6. I find the lesser invocations tend to be the ones where I want far more than you can ever get (Fell Flight, Charm, Flee the Scene, Walk Unseen, and so on...all so tasty). But the feat only lets you pick on grade below the highest you can use, which would be least invocations at level 6. If you can get your DM to allow up to your highest grade (I've gotten some ot agree to that, hasn't seemed broken), totally nab it at level 6. Otherwise, wait unless there's nothing really better you want at the moment. Feats: Combat Casting was a waste, if you're frequently in melee or grappled and unable to 5 ft step to safety, you've got other problems. You might be better off just removing one of your flaws, pre-level 6 there's not many feats worthwhile for warlock to take (just Pont Blank and Precise Shot, neither of which is essential, either; and Ability Focus (Eldritch Blast) if you frequently use eldritch essences to add saves to your EB), unless you go for hte Fey Heritage feat series from...C.Mage, I think. But otherwise, Warlocks don't have very many useful feats at low levels. I really don't even think you should have bothered with Weapon Focus. Hitting touch AC generally isn't hard, and you should have targeted spell-like invocations for those that do have it high. If you must keep your flaws...Skill Focus (Use Magic Device) -- please tell me you're putting ranks in this -- isn't bad. At level 10+, you can take the Martial Study feat from Tome of Battle for the Mind Over Body maneuver, and once/encounter replace a fortitude save with a concentration check (which does not auto-fail on a 1). Then again, at level 10+, you could just buy the benefit as a ring slot (Novice Ring of the Diamond Mind) for a paltry 3000 gp. Or get it as a ring and feat, and have it twice/encounter, whatever. If Tome of Battle isn't available, there's a simlar item that takes the head slot in Magic Item Compendium. "Headband of Conscious Effort," iirc. [/QUOTE]
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