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Warlock needs guidance!
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<blockquote data-quote="Particle_Man" data-source="post: 5028315" data-attributes="member: 892"><p>In the very long term, Improved Precise Shot is a fun feat because you can ignore partial cover and partial concealment and fire into a grapple without hitting your friends or putting yourself into the meelee fray. For that reason, I won't say that Precise Shot is a wasted feat.</p><p></p><p>Speaking of grapples, it might be useful to get the feat Sudden Still (or a ring of freedom of action) because it can suck if you are grappled (your invocations all require a somatic component and so in a grapple you are effectively an NPC expert). If you ask your DM, maybe he will houserule in a Still Spell-like Ability feat (it doesn't exist because except for warlock invocaitons, all spell-like abilities lack somatic components anyhow). I think there is a feat in Races of Stone that lets you take 10 on concentration checks.</p><p></p><p>Also in the long term, the invocation Vitriolic Blast is your friend. It bypasses SR, so unless the critter has acid immunity it is a great "go to" essence. Extra damage doesn't hurt either. Or, you can go the Spell Penetration/Improved Spell Penetration/"that feat that lets you take 10 on caster level checks" route to catch the immune to acid types, but that is 3 feats! Other invocations I like on the shape side include Eldritch Spear and Eldritch Chain. I also love Flee the Scene.</p><p></p><p>And yes, Extra Invocation is a great feat too.</p><p></p><p>Crafting feats are good too. You can make a Warlock's Chasuble fairly early and get some extra damage if you feel lacking.</p><p></p><p>The Warlock may not be the most powerful character class, but it is one of the most fun to play.</p></blockquote><p></p>
[QUOTE="Particle_Man, post: 5028315, member: 892"] In the very long term, Improved Precise Shot is a fun feat because you can ignore partial cover and partial concealment and fire into a grapple without hitting your friends or putting yourself into the meelee fray. For that reason, I won't say that Precise Shot is a wasted feat. Speaking of grapples, it might be useful to get the feat Sudden Still (or a ring of freedom of action) because it can suck if you are grappled (your invocations all require a somatic component and so in a grapple you are effectively an NPC expert). If you ask your DM, maybe he will houserule in a Still Spell-like Ability feat (it doesn't exist because except for warlock invocaitons, all spell-like abilities lack somatic components anyhow). I think there is a feat in Races of Stone that lets you take 10 on concentration checks. Also in the long term, the invocation Vitriolic Blast is your friend. It bypasses SR, so unless the critter has acid immunity it is a great "go to" essence. Extra damage doesn't hurt either. Or, you can go the Spell Penetration/Improved Spell Penetration/"that feat that lets you take 10 on caster level checks" route to catch the immune to acid types, but that is 3 feats! Other invocations I like on the shape side include Eldritch Spear and Eldritch Chain. I also love Flee the Scene. And yes, Extra Invocation is a great feat too. Crafting feats are good too. You can make a Warlock's Chasuble fairly early and get some extra damage if you feel lacking. The Warlock may not be the most powerful character class, but it is one of the most fun to play. [/QUOTE]
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