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General Tabletop Discussion
*Pathfinder & Starfinder
Warlock - no powers to modify eldritch blast?
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<blockquote data-quote="Samurai" data-source="post: 4294759" data-attributes="member: 3850"><p>This is just one of many feats I've created to add back in things I missed from 3.5:</p><p></p><p><strong>Eldritch Essence (Req: Warlock)</strong> – When you select this feat, you may choose 1 of the following Essences to add to your Eldritch Blast once per encounter. Adding an Essence is physically draining on the Warlock, and consumes one of his Healing Surges. Effects last until the end of your next turn. </p><p></p><p>You may take this feat multiple times, each time learning a new Essence type that may be used once per encounter. You may only add 1 Essence per Blast. An Essence changes the Eldritch Blast to that type of damage for the round. If a target has sufficient immunity to that type of damage that he suffers no damage, he also suffers no secondary effects from the Blast. If he is vulnerable to that damage type, he takes extra damage as usual.</p><p></p><p>• Brimstone (Fire): Target suffers +5 fire damage from the blast, and gains Vulnerability to fire 5.</p><p></p><p>• Hellrime (Cold): Target is Restrained.</p><p></p><p>• Poison: Target is Weakened and Slowed.</p><p></p><p>• Lightning: Target is Dazed, and the Blast has a +2 attack bonus if the target is wearing metal armor.</p><p></p><p>• Necrotic: Target suffers a -2 to saving throws and gains only ½ effect from any healing.</p><p></p><p>• Radiant: Target is blinded.</p><p></p><p>• Thunder: Target is deafened, pushed away from you Con. bonus squares, and knocked prone.</p></blockquote><p></p>
[QUOTE="Samurai, post: 4294759, member: 3850"] This is just one of many feats I've created to add back in things I missed from 3.5: [B]Eldritch Essence (Req: Warlock)[/B] – When you select this feat, you may choose 1 of the following Essences to add to your Eldritch Blast once per encounter. Adding an Essence is physically draining on the Warlock, and consumes one of his Healing Surges. Effects last until the end of your next turn. You may take this feat multiple times, each time learning a new Essence type that may be used once per encounter. You may only add 1 Essence per Blast. An Essence changes the Eldritch Blast to that type of damage for the round. If a target has sufficient immunity to that type of damage that he suffers no damage, he also suffers no secondary effects from the Blast. If he is vulnerable to that damage type, he takes extra damage as usual. • Brimstone (Fire): Target suffers +5 fire damage from the blast, and gains Vulnerability to fire 5. • Hellrime (Cold): Target is Restrained. • Poison: Target is Weakened and Slowed. • Lightning: Target is Dazed, and the Blast has a +2 attack bonus if the target is wearing metal armor. • Necrotic: Target suffers a -2 to saving throws and gains only ½ effect from any healing. • Radiant: Target is blinded. • Thunder: Target is deafened, pushed away from you Con. bonus squares, and knocked prone. [/QUOTE]
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Warlock - no powers to modify eldritch blast?
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