Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Warlock or Wizard
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Goumindong" data-source="post: 4399194" data-attributes="member: 70874"><p>Warlocks are a lot better for damage and are pretty darn versatile. Wizards are versatile out of combat but very specialized within combat.</p><p></p><p>Cantrips are really really strong especially if you are creative, and wizards, especially at later levels are one of the few things that will turn a big and dangerous fight into something of a cakewalk.</p><p></p><p>The best way to think of it is think of it in relation to the complexity of a fight. The more components a fight has(different monster types with different abilties in varying terrain) the better a wizard becomes, because its easier for him to isolate parts of the fight to be dealt with later and create obstructions that friendlies can use to punish enemies.</p><p></p><p>The simpler a fight is(the less varying terrain, less monster types, more clumpy monsters) the weaker the wizard is.</p><p></p><p>A warlock, being a striker, is going to be about equally valuable the entire way through. Damage is always needed no matter what type of fight and the warlock provides and adds nice status effects as well.</p><p></p><p>So it really then depends, are you a blaster(wizards can blast too, but i don't think its as effective), or are you a manipulator?</p></blockquote><p></p>
[QUOTE="Goumindong, post: 4399194, member: 70874"] Warlocks are a lot better for damage and are pretty darn versatile. Wizards are versatile out of combat but very specialized within combat. Cantrips are really really strong especially if you are creative, and wizards, especially at later levels are one of the few things that will turn a big and dangerous fight into something of a cakewalk. The best way to think of it is think of it in relation to the complexity of a fight. The more components a fight has(different monster types with different abilties in varying terrain) the better a wizard becomes, because its easier for him to isolate parts of the fight to be dealt with later and create obstructions that friendlies can use to punish enemies. The simpler a fight is(the less varying terrain, less monster types, more clumpy monsters) the weaker the wizard is. A warlock, being a striker, is going to be about equally valuable the entire way through. Damage is always needed no matter what type of fight and the warlock provides and adds nice status effects as well. So it really then depends, are you a blaster(wizards can blast too, but i don't think its as effective), or are you a manipulator? [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Warlock or Wizard
Top