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<blockquote data-quote="Verys Arkon" data-source="post: 4399662" data-attributes="member: 60891"><p>I think Drew is right, working backwards from personality to class might result in a character you'll enjoy playing more. But there is something to be said for party balance. </p><p></p><p>Something else to keep in mind: the size of your group will (partially) determine the XP budget your DM has to work with for balancing encounters. Fewer players means, on average, fewer monsters in the fight. That makes the controller's role less significant I believe. Now, nothing saying your DM isn't going to hurl a mass of minions at you from time to time! I just noticed as I was scaling back KotS for three players I found myself struggling to keep the intent of the encounter with fewer monsters to work with. I could replace one normal monster ("mob") with 4 minions, but then I was weakening the 'wall' that was meant to protect the controllers or artillery from the PCs. </p><p></p><p>The other strategy a DM could take would be to level down monsters instead of reducing the number of them to keep within the encounter's XP budget. You know your DM best: is he likely to reduce the numbers of critters or level them back individually? If you are going to face fewer creatures, I think the Warlock is advantageous. If you are part of a large group, you'll likely face more monsters, so the controller Wizard is more advantageous. </p><p></p><p>My opinion, of course.</p><p>Verys Arkon</p></blockquote><p></p>
[QUOTE="Verys Arkon, post: 4399662, member: 60891"] I think Drew is right, working backwards from personality to class might result in a character you'll enjoy playing more. But there is something to be said for party balance. Something else to keep in mind: the size of your group will (partially) determine the XP budget your DM has to work with for balancing encounters. Fewer players means, on average, fewer monsters in the fight. That makes the controller's role less significant I believe. Now, nothing saying your DM isn't going to hurl a mass of minions at you from time to time! I just noticed as I was scaling back KotS for three players I found myself struggling to keep the intent of the encounter with fewer monsters to work with. I could replace one normal monster ("mob") with 4 minions, but then I was weakening the 'wall' that was meant to protect the controllers or artillery from the PCs. The other strategy a DM could take would be to level down monsters instead of reducing the number of them to keep within the encounter's XP budget. You know your DM best: is he likely to reduce the numbers of critters or level them back individually? If you are going to face fewer creatures, I think the Warlock is advantageous. If you are part of a large group, you'll likely face more monsters, so the controller Wizard is more advantageous. My opinion, of course. Verys Arkon [/QUOTE]
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