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Warlock, Pact of the Blade, Melee
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<blockquote data-quote="mgchu" data-source="post: 6709366" data-attributes="member: 6801737"><p>Hi everyone, I am new here, but as I found this good guide in the net I wanted to point some details (forgive my poor english please).</p><p></p><p>I always wanted to use the pact blade, but each time I try to make a potential warlock, it fails. If it were not for the romanticism of using its magical pact weapon.</p><p></p><p>the tome pact is like you said, a bit of everything (with shilellagh, and find familiar).</p><p></p><p>the Chain Pact, combined with the great old one master, gives a couple of Voice only spells that are worth considering (i.e. dissonant whispers). Because with "voice of the chain" invocation you can cast it from the familiar (it says it can speak in your own voice). and that...in any place of the plane. wow. This together with the undying (the familiar can be summoned again) made as limit its power, because one the one hand, the familiar (imp invisible for example) was playing more than the whole party. and on the second because at low levels, the familiar was more powerfull than the warlok (at least, after my awful rolls).</p><p></p><p>for the pact, I thought about a multiclass. That was the best option (fighter LV3; couple of maneuvers). But the thread describes this subject quite well. I just wanted to point out the chain thing.</p><p></p><p>cheers</p></blockquote><p></p>
[QUOTE="mgchu, post: 6709366, member: 6801737"] Hi everyone, I am new here, but as I found this good guide in the net I wanted to point some details (forgive my poor english please). I always wanted to use the pact blade, but each time I try to make a potential warlock, it fails. If it were not for the romanticism of using its magical pact weapon. the tome pact is like you said, a bit of everything (with shilellagh, and find familiar). the Chain Pact, combined with the great old one master, gives a couple of Voice only spells that are worth considering (i.e. dissonant whispers). Because with "voice of the chain" invocation you can cast it from the familiar (it says it can speak in your own voice). and that...in any place of the plane. wow. This together with the undying (the familiar can be summoned again) made as limit its power, because one the one hand, the familiar (imp invisible for example) was playing more than the whole party. and on the second because at low levels, the familiar was more powerfull than the warlok (at least, after my awful rolls). for the pact, I thought about a multiclass. That was the best option (fighter LV3; couple of maneuvers). But the thread describes this subject quite well. I just wanted to point out the chain thing. cheers [/QUOTE]
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