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Warlock, Pact of the Blade, Melee
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<blockquote data-quote="TrippyHippy" data-source="post: 6712743" data-attributes="member: 27252"><p>Just adding: Warlocks can get good Invocations that enhance their Blade Pact. They can have near permanent Mage Armour (AC 13+Dex) with Armour of Shadows while other spells can also give them some defensive boosts. If they have a Fiend patron, then they can boost their HP (temporary) by killing things. Best start with weak targets. They probably do best with finesse weapons like the rapier, and place more emphasis on Dex rather than Str. Thirsting Blade allows an extra strike when you get it. </p><p></p><p>Beyond that, spells carefully selected can swing things in your favour in combat: Blade Ward and True Strike are useful cantrips, Armour of Agythys, Hellish Rebuke and Hex can all be effective. Various illusion spells can bamboozle your opponents. Warlocks tend to still be more sneaky attackers rather than front on combatants, although a Mountain Dwarf Warlock may be a different approach (which I've not tried), but that doesn't mean they are not effective. </p><p></p><p>The Blade is magical, by the way, and can be used to attack creatures with various immunities. However, getting a real magical weapon of some sort to combine with the feature is a priority of sorts. This is dependent on the campaign your in of course, but there is evidence that a Bladelock would make better use of a magical weapon than other Classes.</p></blockquote><p></p>
[QUOTE="TrippyHippy, post: 6712743, member: 27252"] Just adding: Warlocks can get good Invocations that enhance their Blade Pact. They can have near permanent Mage Armour (AC 13+Dex) with Armour of Shadows while other spells can also give them some defensive boosts. If they have a Fiend patron, then they can boost their HP (temporary) by killing things. Best start with weak targets. They probably do best with finesse weapons like the rapier, and place more emphasis on Dex rather than Str. Thirsting Blade allows an extra strike when you get it. Beyond that, spells carefully selected can swing things in your favour in combat: Blade Ward and True Strike are useful cantrips, Armour of Agythys, Hellish Rebuke and Hex can all be effective. Various illusion spells can bamboozle your opponents. Warlocks tend to still be more sneaky attackers rather than front on combatants, although a Mountain Dwarf Warlock may be a different approach (which I've not tried), but that doesn't mean they are not effective. The Blade is magical, by the way, and can be used to attack creatures with various immunities. However, getting a real magical weapon of some sort to combine with the feature is a priority of sorts. This is dependent on the campaign your in of course, but there is evidence that a Bladelock would make better use of a magical weapon than other Classes. [/QUOTE]
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