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*Dungeons & Dragons
Warlock, Pact of the Blade, Melee
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<blockquote data-quote="neogod22" data-source="post: 6905126" data-attributes="member: 6857879"><p>Anyone who values Eldritch Blast over a melee attack shouldn't place PotB. From what I've been reading, most of you guys are theory crafters and don't actually know how to play warlocks. </p><p></p><p>If you're going to play a pact of the blade, STR should be your main stat, then CON not CHA. The reason I say STR and not DEX is because DEX limits your pact blade options to scimitar, short sword and rapier, that can be a viable option if that's what you want your character to be though, but if you go with DEX, the CHA should be second. STR warlocks are the 80/20 melee to spell casting ratio, where DEX might be more of a 40/60. </p><p></p><p>If you go with Human or Dwarf which in my opinion are the best races, you can have heavy armor proficiency at level 4, which makes negates the problem with not having a DEX bonus. </p><p> </p><p>Weapons - all versatile weapons will do 1d10+STR, all polearms do 1d10+STR, all 2h weapons do either 2d6+STR or 1d12+STR. Every one of them are options. </p><p></p><p>When it comes to feats, Heavily armored is golden. Polearm master is decent, but it's a limited feat. Great weapon master works with all weapons used with 2 hands. Other options can be, Tough, and Savage Attacker. For DEX warlocks; Mobile, and defensive duelist are better great, and Warcaster. </p><p></p><p>Spells - since CHA is NOT the primary stat, your save DC will be lower. Be careful with your spell choices. The best choices will be ones that require no save. Eldritch Blast, if you take it, I wouldn't invest invocations in it. Though it is good, it should be a secondary means of attack. Green Flame Blade, and/or Booming Blade are great cantrips. </p><p></p><p>Sent from my SM-T813 using Tapatalk</p></blockquote><p></p>
[QUOTE="neogod22, post: 6905126, member: 6857879"] Anyone who values Eldritch Blast over a melee attack shouldn't place PotB. From what I've been reading, most of you guys are theory crafters and don't actually know how to play warlocks. If you're going to play a pact of the blade, STR should be your main stat, then CON not CHA. The reason I say STR and not DEX is because DEX limits your pact blade options to scimitar, short sword and rapier, that can be a viable option if that's what you want your character to be though, but if you go with DEX, the CHA should be second. STR warlocks are the 80/20 melee to spell casting ratio, where DEX might be more of a 40/60. If you go with Human or Dwarf which in my opinion are the best races, you can have heavy armor proficiency at level 4, which makes negates the problem with not having a DEX bonus. Weapons - all versatile weapons will do 1d10+STR, all polearms do 1d10+STR, all 2h weapons do either 2d6+STR or 1d12+STR. Every one of them are options. When it comes to feats, Heavily armored is golden. Polearm master is decent, but it's a limited feat. Great weapon master works with all weapons used with 2 hands. Other options can be, Tough, and Savage Attacker. For DEX warlocks; Mobile, and defensive duelist are better great, and Warcaster. Spells - since CHA is NOT the primary stat, your save DC will be lower. Be careful with your spell choices. The best choices will be ones that require no save. Eldritch Blast, if you take it, I wouldn't invest invocations in it. Though it is good, it should be a secondary means of attack. Green Flame Blade, and/or Booming Blade are great cantrips. Sent from my SM-T813 using Tapatalk [/QUOTE]
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