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Warlock, Pact of the Boon Specific Wording Question
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<blockquote data-quote="green_destiny" data-source="post: 6505652" data-attributes="member: 6785408"><p>Interesting conversations here.</p><p></p><p></p><p></p><p>But it does use the creature's stats, skills and abilities. Without the Chain pact a PC should learn a find familiar spell or convince a creature to be his familiar. Relatively the Chain pact does grant you access to these types as familiars, that is its main benefit.</p><p></p><p></p><p></p><p></p><p></p><p>^This. I was about to point this out.</p><p></p><p>Warlock's pact boons doesn't end when you get them, we also have consider how the pacts scale thru levels so we have to consider the available warlock invocations.</p><p></p><p>Among the three, the Chain pact is the pact with the least useful invocations to upgrade it thru higher levels. Leaving you with just an optional invisible familiar that will never improve its statistics or abilities. Easily the Blade and Book have it better thru levels.</p><p></p><p>*** Pact of Blade ***</p><p></p><p>1. Thirsting Blade - can be accessible at lvl 5, gives you twice attack per turn with whatever melee weapon form you choose. (great sword or great axe anyone?)</p><p></p><p>2. Life Drinker - lvl 12, additional necrotic damage per attack!</p><p></p><p>*** Pact of Tome ***</p><p></p><p>- besides 3 addtional cantrips from ANY class (cantrips do scale thru levels in this edition) you get... </p><p></p><p>1. Ancient Secrets - access to 2 ritual spells ANY from class and opening your chance to get ALL ritual spells from ANY class. Available immediately when you get your pact boon.</p><p></p><p>*** Pact of Chain ***</p><p></p><p>1. Voice of Chain master - grants you virtually unlimited telephaty with your familiar (but seriously why would a warlock let its familiar be oceans away from him? and how often would a warlock need to do that?) and lets you speak personally thru your familiar (again, whats the advantage on this if my familiar can speak and relay a message for me? or can communicate to others telephatically?)</p><p></p><p>2. Chain of Carceri - after a gruelling 15 levels, a useful bone was tossed to Chain. A relatively once per day hold monster - but strictly for certain 'rare' creatures (celestial, fiend, elemental) only... perhaps a warlock would need to go the heavens or upper hells for this to be a bit more useful? And I waited 15 levels?</p><p></p><p>Besides the fact that the magic resistance of these familiars as stated in MM (IMHO), it may seem its a bit advantageous at the first few levels, but chain related invocations or familiars of warlocks will not scale or improve thru levels compared to Blade and Tome. It makes sense why these options were presented in MM.</p></blockquote><p></p>
[QUOTE="green_destiny, post: 6505652, member: 6785408"] Interesting conversations here. But it does use the creature's stats, skills and abilities. Without the Chain pact a PC should learn a find familiar spell or convince a creature to be his familiar. Relatively the Chain pact does grant you access to these types as familiars, that is its main benefit. ^This. I was about to point this out. Warlock's pact boons doesn't end when you get them, we also have consider how the pacts scale thru levels so we have to consider the available warlock invocations. Among the three, the Chain pact is the pact with the least useful invocations to upgrade it thru higher levels. Leaving you with just an optional invisible familiar that will never improve its statistics or abilities. Easily the Blade and Book have it better thru levels. *** Pact of Blade *** 1. Thirsting Blade - can be accessible at lvl 5, gives you twice attack per turn with whatever melee weapon form you choose. (great sword or great axe anyone?) 2. Life Drinker - lvl 12, additional necrotic damage per attack! *** Pact of Tome *** - besides 3 addtional cantrips from ANY class (cantrips do scale thru levels in this edition) you get... 1. Ancient Secrets - access to 2 ritual spells ANY from class and opening your chance to get ALL ritual spells from ANY class. Available immediately when you get your pact boon. *** Pact of Chain *** 1. Voice of Chain master - grants you virtually unlimited telephaty with your familiar (but seriously why would a warlock let its familiar be oceans away from him? and how often would a warlock need to do that?) and lets you speak personally thru your familiar (again, whats the advantage on this if my familiar can speak and relay a message for me? or can communicate to others telephatically?) 2. Chain of Carceri - after a gruelling 15 levels, a useful bone was tossed to Chain. A relatively once per day hold monster - but strictly for certain 'rare' creatures (celestial, fiend, elemental) only... perhaps a warlock would need to go the heavens or upper hells for this to be a bit more useful? And I waited 15 levels? Besides the fact that the magic resistance of these familiars as stated in MM (IMHO), it may seem its a bit advantageous at the first few levels, but chain related invocations or familiars of warlocks will not scale or improve thru levels compared to Blade and Tome. It makes sense why these options were presented in MM. [/QUOTE]
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