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Warlock Pact of the Skin
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<blockquote data-quote="Lucariell" data-source="post: 6972880" data-attributes="member: 71156"><p>Ok, so I had a rare flash of inspiration and cobbled together a Pact Boon for Warlocks based somewhat on the Acolyte of the Skin from the Complete Arcane from 3.5.</p><p>Please tell me if I'm way of the mark, or if I missed some major balance issue. Also, any tips for what resistance Archfeys gain from the Hide option, put in Force for now, but it feels wrong.</p><p>And I plan to add more options, so any cool ideas?</p><p></p><p>Pact of the Skin Boon:</p><p>You can change your shape into a form inspired by your Patron twice per short rest for a minute.</p><p></p><p> When you gain this feature, choose two of these options to gain when you use this feature:</p><p></p><p><strong>Claws</strong> – Your fingers grow long talons or sharp claws that can be used to make unarmed strikes. If you hit with it, you deal slashing damage equal to 1d8 + your Strenght modifier.</p><p> </p><p><strong>Fangs</strong> – Your teeth turn into wicked fangs that can be used to make unarmed strikes. If you hit with it, you deal piercing damage equal to 1d6 + your Strenght modifier. You also gain temporary hit points equal to the damage dealt.</p><p> </p><p><strong>Horns</strong> – A large horn, or a set of them, grow out of your head. You can use them to make unarmed strikes. If you hit with you deal piercing or bludgeoning damage equal to 1d8 + your Strenght modifier. If you move 20ft in a straight line before making an attack with your horns, the target must succed on a Strenght saving throw against your Spell DC or be knocked prone.</p><p> </p><p><strong>Wings</strong> – Gain a 40ft flight speed, you can't manifest your wings while wearing armor inless the armor is made to accomodate them, and clothing not made to accomodate your wings may be destroyed when you manifest them.</p><p> </p><p><strong>Hide</strong> – Gain resistance to bludgeoning, piercing and slashing damage. You also gain resistance to another source depending on your Patron. <strong>Archfey</strong> – Force; <strong>Fiend</strong> – Fire ; <strong>Great</strong> <strong>Old One</strong> – Psychic ; <strong>Undying</strong> – Necrotic.</p><p> </p><p><strong>Celerity</strong> – Your speed increases by 10 feet and you can Disengage and Dash as a bonus action.</p><p> </p><p><strong>Shroud</strong> – You have advantage to Dexterity(Stealth) checks and you can use your bonus action to cause the next attack against you to have disadvantage.</p><p> </p><p><strong>Visage</strong> – When you change using this feature, all creatures within 10ft that can see you must each succeed on a Charisma saving throw against your Spell DC or be frightened for a minute. Creatures who fail this save can make a save at the end of each of their turn to overcome their fear.</p><p> </p><p></p><p> INVOCATIONS:</p><p> Expanded Transformation (prereq Skin) – You pick one more option to add to your Pact of the Skin feature.</p><p> </p><p>Expanded Transformation II (prereq Skin, lvl5) – You pick one more option to add to your Pact of the Skin feature.</p><p> </p><p>Expanded Transformation III (prereq Skin, lvl9) – You pick one more option to add to your Pact of the Skin feature.</p><p> </p><p>Expanded Transformation IV (prereq Skin, lvl12) – You pick one more option to add to your Pact of the Skin feature.</p><p> </p><p>Expanded Transformation V (prereq Skin lvl15) – You pick one more option to add to your Pact of the Skin feature.</p><p> </p><p>Expanded Transformation VI (prereq Skin lvl18) – You pick one more option to add to your Pact of the Skin feature.</p></blockquote><p></p>
[QUOTE="Lucariell, post: 6972880, member: 71156"] Ok, so I had a rare flash of inspiration and cobbled together a Pact Boon for Warlocks based somewhat on the Acolyte of the Skin from the Complete Arcane from 3.5. Please tell me if I'm way of the mark, or if I missed some major balance issue. Also, any tips for what resistance Archfeys gain from the Hide option, put in Force for now, but it feels wrong. And I plan to add more options, so any cool ideas? Pact of the Skin Boon: You can change your shape into a form inspired by your Patron twice per short rest for a minute. When you gain this feature, choose two of these options to gain when you use this feature: [B]Claws[/B] – Your fingers grow long talons or sharp claws that can be used to make unarmed strikes. If you hit with it, you deal slashing damage equal to 1d8 + your Strenght modifier. [B]Fangs[/B] – Your teeth turn into wicked fangs that can be used to make unarmed strikes. If you hit with it, you deal piercing damage equal to 1d6 + your Strenght modifier. You also gain temporary hit points equal to the damage dealt. [B]Horns[/B] – A large horn, or a set of them, grow out of your head. You can use them to make unarmed strikes. If you hit with you deal piercing or bludgeoning damage equal to 1d8 + your Strenght modifier. If you move 20ft in a straight line before making an attack with your horns, the target must succed on a Strenght saving throw against your Spell DC or be knocked prone. [B]Wings[/B] – Gain a 40ft flight speed, you can't manifest your wings while wearing armor inless the armor is made to accomodate them, and clothing not made to accomodate your wings may be destroyed when you manifest them. [B]Hide[/B] – Gain resistance to bludgeoning, piercing and slashing damage. You also gain resistance to another source depending on your Patron. [B]Archfey[/B] – Force; [B]Fiend[/B] – Fire ; [B]Great[/B] [B]Old One[/B] – Psychic ; [B]Undying[/B] – Necrotic. [B]Celerity[/B] – Your speed increases by 10 feet and you can Disengage and Dash as a bonus action. [B]Shroud[/B] – You have advantage to Dexterity(Stealth) checks and you can use your bonus action to cause the next attack against you to have disadvantage. [B]Visage[/B] – When you change using this feature, all creatures within 10ft that can see you must each succeed on a Charisma saving throw against your Spell DC or be frightened for a minute. Creatures who fail this save can make a save at the end of each of their turn to overcome their fear. INVOCATIONS: Expanded Transformation (prereq Skin) – You pick one more option to add to your Pact of the Skin feature. Expanded Transformation II (prereq Skin, lvl5) – You pick one more option to add to your Pact of the Skin feature. Expanded Transformation III (prereq Skin, lvl9) – You pick one more option to add to your Pact of the Skin feature. Expanded Transformation IV (prereq Skin, lvl12) – You pick one more option to add to your Pact of the Skin feature. Expanded Transformation V (prereq Skin lvl15) – You pick one more option to add to your Pact of the Skin feature. Expanded Transformation VI (prereq Skin lvl18) – You pick one more option to add to your Pact of the Skin feature. [/QUOTE]
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