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Warlock Patron: the Crone (please review!)
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<blockquote data-quote="MechaTarrasque" data-source="post: 6882942" data-attributes="member: 6801226"><p>Nice atmosphere. Definitely a creepy type of warlock.</p><p></p><p>Patron spells are good. My only concern is that bestow curse for warlocks is an invocation (sign of ill omens), and it may not be kosher to give a spell that is part of an invocation. I might replace it with plant growth.</p><p></p><p>I think I would change the text of cackle to "you know the viscous mockery cantrip." </p><p></p><p>Bad Luck is really good. I like it.</p><p></p><p>The 10th level abilities seem to be defensive, rather than minion-y. I would let chainlocks get broom of animated attack as a familiar to get the ensorcelled servant idea in there. To fit the hex idea, the 10th level ability could be involuntary ward: beginning at 10th level, your patron teaches you how to make those you have cursed protect you. If you have hex or bestow curse (sign of ill omens) active on an enemy you can see, you can chose to drop the spell, but in doing so, the enemy temporarily knows warding bond, and is forced to cast it with you as the beneficiary (even if it can not otherwise cast spells, no components). The enemy cannot dismiss the spell. This would be particularly good for a bladelock (who could just recast hex on the target) who is cheating as a duelist.</p><p></p><p>Jinx is nice in theory, but 7 is a lot of things to keep track of for the poor DM. Maybe something like: beginning at 14th level, when you use hex or bestow curse (sign of ill omens) on a target, all allies of the target the same disadvantage on ability checks that the target has while within 20 feet of the target.</p></blockquote><p></p>
[QUOTE="MechaTarrasque, post: 6882942, member: 6801226"] Nice atmosphere. Definitely a creepy type of warlock. Patron spells are good. My only concern is that bestow curse for warlocks is an invocation (sign of ill omens), and it may not be kosher to give a spell that is part of an invocation. I might replace it with plant growth. I think I would change the text of cackle to "you know the viscous mockery cantrip." Bad Luck is really good. I like it. The 10th level abilities seem to be defensive, rather than minion-y. I would let chainlocks get broom of animated attack as a familiar to get the ensorcelled servant idea in there. To fit the hex idea, the 10th level ability could be involuntary ward: beginning at 10th level, your patron teaches you how to make those you have cursed protect you. If you have hex or bestow curse (sign of ill omens) active on an enemy you can see, you can chose to drop the spell, but in doing so, the enemy temporarily knows warding bond, and is forced to cast it with you as the beneficiary (even if it can not otherwise cast spells, no components). The enemy cannot dismiss the spell. This would be particularly good for a bladelock (who could just recast hex on the target) who is cheating as a duelist. Jinx is nice in theory, but 7 is a lot of things to keep track of for the poor DM. Maybe something like: beginning at 14th level, when you use hex or bestow curse (sign of ill omens) on a target, all allies of the target the same disadvantage on ability checks that the target has while within 20 feet of the target. [/QUOTE]
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