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Warlock Patron: the Ice Queen
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<blockquote data-quote="MostlyHarmless42" data-source="post: 7340524" data-attributes="member: 6845520"><p>I like this a lot as a patron. Side note, implying that Disney or Blizzard somehow created the image of an ice mage is amusing. Folklore and the snow queen people! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":P" title="Stick out tongue :P" data-smilie="7"data-shortname=":P" /></p><p></p><p>As for the specifics? I feel overall it is good. I think it may actually be a bit weak. The spell choices are great. My thoughts on the other abilities:</p><p></p><p>1) I actually think Veras should be increase their AC by the level of the frost spell cast until the end of their next turn. I also think it should be restricted to spells 1st level or higher. This may seem like a lot, but in reality it is no worse than a few extra castings of a lesser version of the shield spell as a rider when they use frost magic. You should consider how all the parts of the warlock work. Already looking at your abilities I am looking to invocations that fit well and overlap. More on this later, but here I think of the armor of Shadows and the ice tomb one. The latter does temporary HP (which is why I don't suggest it here), and the former is basically a passive buff to AC, which is what your proposed idea is if you don't restrict it to non-cantrips. I feel like getting a +1 to +5 buff for one turn when I cast a frost spell seems more fun and adequately powerful, though if you feel that is too many (potentially one per spell slot), make it instead cast the spell shield once per short rest as a reaction, or when you cast a frost spell 1st level or higher.</p><p></p><p>I would also consider taking on adding their charisma modifier to ray of frost as part of learning it, or let agonizing blast apply to it, as otherwise otherwise they would then have no reason to favor ray of frost outside of fluff.</p><p></p><p>2) Icy Veins is a cool ability, but given its limitation I feel it should last 1 minute on the target, with a save at the end of each of their turns. It's still WAY weaker than the slow spell, but seems more in line with the level ability they are getting, especially when they don't get any real combat ability at level 10. If you don't like Tha option, you could alternatively make it an aura that lasts one minute (with maybe concentration) and effects any creature that strikes them until the end of their next turn.</p><p></p><p>3) Butler: I like this ability, though it could use a bit more definition. Perhaps make it function as per unseen servant or as tiny servant? I get that it is supposed to be non-combat, but it feels a bit vague as written.</p><p></p><p>4) Congealed Essence is fine as it functions (i.e. once per long rest you turn your butler into anew ice myrmidon, but I feel the requirement of the corpse seems arbitrary and best left to fluff instead of mechanics. Not every patron has to be evil and I could see a player wanting to just argue that they "summon more snow" instead of having it eat a corpse. The limitation is what is important anyway.</p><p></p><p>Those are my suggested changes, take them as you will. Great concept either way.</p></blockquote><p></p>
[QUOTE="MostlyHarmless42, post: 7340524, member: 6845520"] I like this a lot as a patron. Side note, implying that Disney or Blizzard somehow created the image of an ice mage is amusing. Folklore and the snow queen people! :P As for the specifics? I feel overall it is good. I think it may actually be a bit weak. The spell choices are great. My thoughts on the other abilities: 1) I actually think Veras should be increase their AC by the level of the frost spell cast until the end of their next turn. I also think it should be restricted to spells 1st level or higher. This may seem like a lot, but in reality it is no worse than a few extra castings of a lesser version of the shield spell as a rider when they use frost magic. You should consider how all the parts of the warlock work. Already looking at your abilities I am looking to invocations that fit well and overlap. More on this later, but here I think of the armor of Shadows and the ice tomb one. The latter does temporary HP (which is why I don't suggest it here), and the former is basically a passive buff to AC, which is what your proposed idea is if you don't restrict it to non-cantrips. I feel like getting a +1 to +5 buff for one turn when I cast a frost spell seems more fun and adequately powerful, though if you feel that is too many (potentially one per spell slot), make it instead cast the spell shield once per short rest as a reaction, or when you cast a frost spell 1st level or higher. I would also consider taking on adding their charisma modifier to ray of frost as part of learning it, or let agonizing blast apply to it, as otherwise otherwise they would then have no reason to favor ray of frost outside of fluff. 2) Icy Veins is a cool ability, but given its limitation I feel it should last 1 minute on the target, with a save at the end of each of their turns. It's still WAY weaker than the slow spell, but seems more in line with the level ability they are getting, especially when they don't get any real combat ability at level 10. If you don't like Tha option, you could alternatively make it an aura that lasts one minute (with maybe concentration) and effects any creature that strikes them until the end of their next turn. 3) Butler: I like this ability, though it could use a bit more definition. Perhaps make it function as per unseen servant or as tiny servant? I get that it is supposed to be non-combat, but it feels a bit vague as written. 4) Congealed Essence is fine as it functions (i.e. once per long rest you turn your butler into anew ice myrmidon, but I feel the requirement of the corpse seems arbitrary and best left to fluff instead of mechanics. Not every patron has to be evil and I could see a player wanting to just argue that they "summon more snow" instead of having it eat a corpse. The limitation is what is important anyway. Those are my suggested changes, take them as you will. Great concept either way. [/QUOTE]
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