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<blockquote data-quote="Guest 6801328" data-source="post: 7309686"><p>I did think about putting it at 6th. I worried that it's OP, although maybe the chance of it losing its power is high enough that I shouldn't have to worry about it.</p><p></p><p>Although the idea of a sub-class built around voodoo dolls has appeal, I'm not sure I'd want the whole Witch to be focused on that. But that does raise the valid question of whether her other abilities feel Witchy enough.</p><p></p><p></p><p></p><p>Doh. Yeah. I've been working on Monk subclasses and must have an obsession with level 11 as a result.</p><p></p><p></p><p></p><p>That's a little general. For example, Great Old One protects against having one's mind read, not against an energy type. Immunity to scrying could be good here, although that by itself isn't enough of an ability. </p><p></p><p></p><p></p><p>My thinking on this is that making a protection charm for party members should be easy: character A happily lets character B have a lock of hair in order to get a nifty charm. Making a vulnerability charm for an enemy is harder, and it should be: imposing disadvantage on key saving throws before taking on the BBEG could be game changing. Therefore acquiring the materials, and then getting the BBEG to wear it, should be challenging. My assumption here is that it has to be played out however the DM sees fit.</p><p></p><p>I did debate whether or not to spell any of this out, but decided that anybody who sits and thinks about it will arrive at the correct conclusion. Am I assuming too much?</p><p></p><p></p><p></p><p>Oh, this is good...this gives me some ideas...</p><p></p><p></p><p></p><p>Thanks! Stay tuned; I'm going to work on some changes...</p></blockquote><p></p>
[QUOTE="Guest 6801328, post: 7309686"] I did think about putting it at 6th. I worried that it's OP, although maybe the chance of it losing its power is high enough that I shouldn't have to worry about it. Although the idea of a sub-class built around voodoo dolls has appeal, I'm not sure I'd want the whole Witch to be focused on that. But that does raise the valid question of whether her other abilities feel Witchy enough. Doh. Yeah. I've been working on Monk subclasses and must have an obsession with level 11 as a result. That's a little general. For example, Great Old One protects against having one's mind read, not against an energy type. Immunity to scrying could be good here, although that by itself isn't enough of an ability. My thinking on this is that making a protection charm for party members should be easy: character A happily lets character B have a lock of hair in order to get a nifty charm. Making a vulnerability charm for an enemy is harder, and it should be: imposing disadvantage on key saving throws before taking on the BBEG could be game changing. Therefore acquiring the materials, and then getting the BBEG to wear it, should be challenging. My assumption here is that it has to be played out however the DM sees fit. I did debate whether or not to spell any of this out, but decided that anybody who sits and thinks about it will arrive at the correct conclusion. Am I assuming too much? Oh, this is good...this gives me some ideas... Thanks! Stay tuned; I'm going to work on some changes... [/QUOTE]
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