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Warlock Patron: the Sisters (Witch)
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<blockquote data-quote="Guest 6801328" data-source="post: 7309714"><p>Ooh....Idea/Question: what if there were only one version of the Witch's Charm that has one Advantage stat and one Disadvantage stat? For example, the Witch could pick Advantage for Con and Disadvantage for Strength, under the assumption that she is more likely to need Con saving throws.</p><p></p><p>Doing so:</p><p> - makes it a trade-off, which is flavorful</p><p> - somewhat mitigates the efficacy for a level 1 ability</p><p> - eliminates the need for a second version</p><p></p><p>At first glance I like this a lot.</p><p></p><p>Prospective wording (needs some tightening up)</p><p></p><p>At 1st level the Warlock is able to craft charms that can provide good luck, at a cost. When crafting such a charm, the Warlock picks one attribute. When the charm is carried about one's person, any saving throw or ability check based on that attribute is made with Advantage. However, when crafting the Warlock must also choose an attribute that is cursed with bad luck: any Saving Throw or ability check with that attribute is made with Disadvantage.</p><p></p><p>Normally the charm affects only a single roll before losing its power. However, it can be attuned for a specific individual if a bit of that person, such as a lock of hair, a few drops of blood, or some fingernail parings, are used in the crafting. It then only works for the attuned individual, but lasts until the bearer either fails a roll that is granted advantage by the charm, or succeeds at a roll that has disadvantage imposed by the charm.</p><p></p><p>Note that a willing subject can easily provide materials for attunement, but acquiring the ingredients for an unwilling or unknowing subject, as well as persuading or tricking that subject into carrying the charm, may be an adventure in itself.</p></blockquote><p></p>
[QUOTE="Guest 6801328, post: 7309714"] Ooh....Idea/Question: what if there were only one version of the Witch's Charm that has one Advantage stat and one Disadvantage stat? For example, the Witch could pick Advantage for Con and Disadvantage for Strength, under the assumption that she is more likely to need Con saving throws. Doing so: - makes it a trade-off, which is flavorful - somewhat mitigates the efficacy for a level 1 ability - eliminates the need for a second version At first glance I like this a lot. Prospective wording (needs some tightening up) At 1st level the Warlock is able to craft charms that can provide good luck, at a cost. When crafting such a charm, the Warlock picks one attribute. When the charm is carried about one's person, any saving throw or ability check based on that attribute is made with Advantage. However, when crafting the Warlock must also choose an attribute that is cursed with bad luck: any Saving Throw or ability check with that attribute is made with Disadvantage. Normally the charm affects only a single roll before losing its power. However, it can be attuned for a specific individual if a bit of that person, such as a lock of hair, a few drops of blood, or some fingernail parings, are used in the crafting. It then only works for the attuned individual, but lasts until the bearer either fails a roll that is granted advantage by the charm, or succeeds at a roll that has disadvantage imposed by the charm. Note that a willing subject can easily provide materials for attunement, but acquiring the ingredients for an unwilling or unknowing subject, as well as persuading or tricking that subject into carrying the charm, may be an adventure in itself. [/QUOTE]
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