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Warlock Patron: the Sisters (Witch)
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<blockquote data-quote="Guest 6801328" data-source="post: 7310166"><p>Awesome feedback. Thanks!</p><p></p><p></p><p></p><p>I thought about Dissonant Whispers, but it didn't feel Witchy enough (or not enough like the feeling I'm going for, which is more of a fairy tale witch. I agree Ray of Sickness is not a great spell (although at least it scales with slot level) but Warlocks already have some good 1st level spells to choose, so this was a flavor choice. </p><p></p><p></p><p></p><p>Agreed. Geas it is.</p><p></p><p></p><p></p><p></p><p>I agree this "fits" well at level 6, but making charms is really soooo thematically Witchy that I really wanted to work that in.</p><p></p><p>I wish you had kept the 1st level ability you originally had somewhere. I remember that it was an appropriate ability, both thematically and in terms of power.</p></blockquote><p></p><p>That was the original level 1 Cackle. Yeah, it was ok.</p><p></p><p>Maybe I should flip them back...make Cackle a relatively minor 1st level ability, and then make charm crafting more powerful. Hmmm...</p><p></p><p></p><p></p><p></p><p>Misty Escape is essentially the 2nd level spell Misty Step, albeit with twice the range. So I was going for a 2nd level spell. </p><p></p><p>As written, mine is sort of equivalent to Hold Person in that it takes a single opponent out of combat for 10 rounds if they fail a save, with concentration. Except Hold Person gives everybody free criticals and this one breaks on any damage. So it's really much weaker than a 2nd level spell. </p><p></p><p>Maybe I'll add a requirement that the attacker is a humanoid or beast.</p><p></p><p></p><p></p><p></p><p>The two-spell-requirement concerned me, too. One assumption I'm making...which perhaps is my first mistake...is that anybody who really wants to play a Witch is going to get a familiar, either through Tome or Chain boon. So even without making Arcane Eye or Clairvoyance one of their 11 spells they can still "magically view" through they eyes of their familiar.</p><p></p><p>Immunity to Divination, not just scrying, is a good idea. Although I'd probably make it advantage on saving throws instead of outright immunity, to make it more like damage resistance that other subclasses have. </p><p></p><p>But either way, divination spells being used on PCs is an edge case in many (most?) campaigns, so it needs something extra. A free Scrying once per Long Rest, as you recommend, fits the bill. </p><p></p><p>I'm having a hard time letting go of the idea of casting a spell through the Scrying, though....</p><p></p><p></p><p></p><p>Yeah, it was supposed to be once per long rest.</p><p></p><p>While it's very (too) powerful against multiple enemies, it's weaker than some of the other capstones against single enemies. I think I liked this better as a 1st level ability that lasted for 1 round with a smaller radius.</p><p></p><p></p><p></p><p></p><p>Very. I'm going to process and make another pass. Thanks.</p><p>[/QUOTE]</p>
[QUOTE="Guest 6801328, post: 7310166"] Awesome feedback. Thanks! I thought about Dissonant Whispers, but it didn't feel Witchy enough (or not enough like the feeling I'm going for, which is more of a fairy tale witch. I agree Ray of Sickness is not a great spell (although at least it scales with slot level) but Warlocks already have some good 1st level spells to choose, so this was a flavor choice. Agreed. Geas it is. I agree this "fits" well at level 6, but making charms is really soooo thematically Witchy that I really wanted to work that in. I wish you had kept the 1st level ability you originally had somewhere. I remember that it was an appropriate ability, both thematically and in terms of power.[/quote] That was the original level 1 Cackle. Yeah, it was ok. Maybe I should flip them back...make Cackle a relatively minor 1st level ability, and then make charm crafting more powerful. Hmmm... Misty Escape is essentially the 2nd level spell Misty Step, albeit with twice the range. So I was going for a 2nd level spell. As written, mine is sort of equivalent to Hold Person in that it takes a single opponent out of combat for 10 rounds if they fail a save, with concentration. Except Hold Person gives everybody free criticals and this one breaks on any damage. So it's really much weaker than a 2nd level spell. Maybe I'll add a requirement that the attacker is a humanoid or beast. The two-spell-requirement concerned me, too. One assumption I'm making...which perhaps is my first mistake...is that anybody who really wants to play a Witch is going to get a familiar, either through Tome or Chain boon. So even without making Arcane Eye or Clairvoyance one of their 11 spells they can still "magically view" through they eyes of their familiar. Immunity to Divination, not just scrying, is a good idea. Although I'd probably make it advantage on saving throws instead of outright immunity, to make it more like damage resistance that other subclasses have. But either way, divination spells being used on PCs is an edge case in many (most?) campaigns, so it needs something extra. A free Scrying once per Long Rest, as you recommend, fits the bill. I'm having a hard time letting go of the idea of casting a spell through the Scrying, though.... Yeah, it was supposed to be once per long rest. While it's very (too) powerful against multiple enemies, it's weaker than some of the other capstones against single enemies. I think I liked this better as a 1st level ability that lasted for 1 round with a smaller radius. Very. I'm going to process and make another pass. Thanks. [/QUOTE]
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