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Warlock Patron: the Sisters (Witch)
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<blockquote data-quote="Guest 6801328" data-source="post: 7310268"><p>Here's a potential 1st level (or Invocation?) version:</p><p></p><p><strong>Witch’s Charm</strong></p><p>When forming a Pact with the Sisters at 1st level the Warlock gains the ability to craft charms that grant good or bad luck in the form of Advantage or Disadvantage to a single Saving Throw. Crafting the charm requires a short rest and bit of the intended recipient, such as a lock of hair, a few drops of blood, or some nail parings. At the end of the rest the Warlock specifies for whom the charm is attuned, which saving throw is affected, and whether it provides good or bad luck. The charm must be worn or carried about one’s body to be effective. It retains its magic until it affects one saving throw, or until the Warlock crafts another charm. (Note that obtaining the ingredients from an unwilling or unknowing subject, and convincing or tricking them into carrying it, might be an adventure in itself.)</p><p></p><p>Then I can go back to something more in-the-moment and offensive for the 14th level capstone.</p><p></p><p>And another thought: maybe Cackle should just be a ribbon. Something that can be heard at surprisingly large distances, but whose location is impossible to pinpoint. That could replace Eye of Newt, Wing of Bat, which is a little tangential anyway because I never ended up giving her the ability to make potions.*</p><p></p><p>So what would be a good offensive capstone? Maybe something called "Evil Eye". How about something that imposes Disadvantage on all rolls and weakens resistances (resistance negated, immunity becomes resistance) for one round?</p><p></p><p>*New Invocation Idea: Proficiency with Herbalism Kit, plus after each Long rest get 1 free common potion. At level X that becomes common or uncommon potion, and level Y rare potions get added. Potions only last 8 hours.</p></blockquote><p></p>
[QUOTE="Guest 6801328, post: 7310268"] Here's a potential 1st level (or Invocation?) version: [B]Witch’s Charm[/B] When forming a Pact with the Sisters at 1st level the Warlock gains the ability to craft charms that grant good or bad luck in the form of Advantage or Disadvantage to a single Saving Throw. Crafting the charm requires a short rest and bit of the intended recipient, such as a lock of hair, a few drops of blood, or some nail parings. At the end of the rest the Warlock specifies for whom the charm is attuned, which saving throw is affected, and whether it provides good or bad luck. The charm must be worn or carried about one’s body to be effective. It retains its magic until it affects one saving throw, or until the Warlock crafts another charm. (Note that obtaining the ingredients from an unwilling or unknowing subject, and convincing or tricking them into carrying it, might be an adventure in itself.) Then I can go back to something more in-the-moment and offensive for the 14th level capstone. And another thought: maybe Cackle should just be a ribbon. Something that can be heard at surprisingly large distances, but whose location is impossible to pinpoint. That could replace Eye of Newt, Wing of Bat, which is a little tangential anyway because I never ended up giving her the ability to make potions.* So what would be a good offensive capstone? Maybe something called "Evil Eye". How about something that imposes Disadvantage on all rolls and weakens resistances (resistance negated, immunity becomes resistance) for one round? *New Invocation Idea: Proficiency with Herbalism Kit, plus after each Long rest get 1 free common potion. At level X that becomes common or uncommon potion, and level Y rare potions get added. Potions only last 8 hours. [/QUOTE]
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