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<blockquote data-quote="Dausuul" data-source="post: 7310547" data-attributes="member: 58197"><p>The ten-foot range severely limits the utility of this ability. The chances that a potential target is within 10 feet at the right moment are low. I would widen the radius to 30 or even 50 feet. I also agree that it doesn't need a usage limit.</p><p></p><p>The way I would go at balancing this is: Let's say you roll a number between 1 and 10. In that case, you'll mostly be using this ability on allies. So on any given roll, there is a 5% chance that you re-roll it. On average, such a re-roll is going to yield a +5 bonus*. So, that is a 5% chance of a +5 bonus, or an overall +0.25 to all allied d20 rolls.</p><p></p><p>By similar logic, if you get between 11 and 20, you'll use it on enemies and impose a -0.25 penalty. So each day, you'll be giving either +0.25 to your allies or -0.25 to your enemies, but not both**. That's a nice ability but far from game-breaking. It's also very flavorful. I like it.</p><p></p><p>My one concern with this is what happens when the die comes up 20. In that case, you go from "once in a while re-rolls" to "your party is 95% immune to crits." The fact that it lasts all day means that on that day, you have a big advantage. Maybe that's a desired goal (the stars are in alignment, today is a day of good fortune), but it's one more factor, albeit weak, pushing the DM to constantly find ways of imposing time pressure. If the PCs can spend three weeks waiting for the propitious day, it's strongly in their interest to do it.</p><p></p><p>What if, instead of re-rolling after each long rest, you re-rolled after using the ability?</p><p></p><p>[SIZE=-2]*Remember that we are assuming you've rolled between 1 and 10; on average, 5.5. The average result of a re-roll is 10.5. So the effective bonus is (10.5 - 5.5) = +5.</p><p></p><p>**Well, actually, sorta both. If you get a really high roll, you'll always use it on enemies, and if you get a low roll, you'll always use it on allies. A midrange roll, however, might be used on enemies or allies depending on circumstances. I assume it will balance out; the times when you make an enemy re-roll a 9 will be balanced by the times you <em>don't</em> have an ally re-roll a 9.[/SIZE]</p></blockquote><p></p>
[QUOTE="Dausuul, post: 7310547, member: 58197"] The ten-foot range severely limits the utility of this ability. The chances that a potential target is within 10 feet at the right moment are low. I would widen the radius to 30 or even 50 feet. I also agree that it doesn't need a usage limit. The way I would go at balancing this is: Let's say you roll a number between 1 and 10. In that case, you'll mostly be using this ability on allies. So on any given roll, there is a 5% chance that you re-roll it. On average, such a re-roll is going to yield a +5 bonus*. So, that is a 5% chance of a +5 bonus, or an overall +0.25 to all allied d20 rolls. By similar logic, if you get between 11 and 20, you'll use it on enemies and impose a -0.25 penalty. So each day, you'll be giving either +0.25 to your allies or -0.25 to your enemies, but not both**. That's a nice ability but far from game-breaking. It's also very flavorful. I like it. My one concern with this is what happens when the die comes up 20. In that case, you go from "once in a while re-rolls" to "your party is 95% immune to crits." The fact that it lasts all day means that on that day, you have a big advantage. Maybe that's a desired goal (the stars are in alignment, today is a day of good fortune), but it's one more factor, albeit weak, pushing the DM to constantly find ways of imposing time pressure. If the PCs can spend three weeks waiting for the propitious day, it's strongly in their interest to do it. What if, instead of re-rolling after each long rest, you re-rolled after using the ability? [SIZE=-2]*Remember that we are assuming you've rolled between 1 and 10; on average, 5.5. The average result of a re-roll is 10.5. So the effective bonus is (10.5 - 5.5) = +5. **Well, actually, sorta both. If you get a really high roll, you'll always use it on enemies, and if you get a low roll, you'll always use it on allies. A midrange roll, however, might be used on enemies or allies depending on circumstances. I assume it will balance out; the times when you make an enemy re-roll a 9 will be balanced by the times you [i]don't[/i] have an ally re-roll a 9.[/SIZE] [/QUOTE]
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