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Warlock Patron: the Sisters (Witch)
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<blockquote data-quote="steeldragons" data-source="post: 7311963" data-attributes="member: 92511"><p>Another alternative that occurred to me, but is significantly more "in the DM's hands" (some folks like that some don't) is that you make it...kind of a real Scarlet Witch [Marvel, tm] probability manipulation kind of power.</p><p></p><p>The Twist Fate roll is always successful, but you [the player/Witch] never really know what's going to happen...</p><p></p><p>The Witch declares "I Twist Fate!" and tell the DM what they would LIKE to happen. This can include "shutting down"/incapacitating/making prone/etc... an enemy, but can not cause direct HP damage and may only be directed at a single creature or 10' x 10' area. </p><p></p><p>If the witch rolls HIGHER than the d20 roll they are attempting to influence, something great -generated by the DM- happens. MORE than what the player wanted to happen. Your ally's strike that you Twisted to assure a successful hit, becomes a nat 20 or severs an arm or something (you twisted fate on the attack roll, not causing damage <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite2" alt=";)" title="Wink ;)" loading="lazy" data-shortname=";)" /> Or a successfully twisted [positive] skill check is automatically applied to everyone in the party. Something like that. DM's choice/creativity.</p><p></p><p>If you roll LOWER than the d20 they are attempting to influence, something not so good happens. Not only is the intended outcome unsuccessful, but effects against the Witch or their allies may ensue. A mildly botched "Twist" might cause the paladin to trip over himself and end his turn on the ground...a severely botched "twist" might result in a cave-in or all of the party dropping their weapons at once. Again, DM's choice/creativity. </p><p></p><p>IF you MATCH the d20 roll exactly, the Player of the Witch gets exactly what they wanted to occur to happen.</p><p></p><p>A lot more work for the DM...not necessarily always successful for the player...Keeps things interesting and unpredictable, though...kinda a Witch's version of a Wild Surge table mechanic.</p></blockquote><p></p>
[QUOTE="steeldragons, post: 7311963, member: 92511"] Another alternative that occurred to me, but is significantly more "in the DM's hands" (some folks like that some don't) is that you make it...kind of a real Scarlet Witch [Marvel, tm] probability manipulation kind of power. The Twist Fate roll is always successful, but you [the player/Witch] never really know what's going to happen... The Witch declares "I Twist Fate!" and tell the DM what they would LIKE to happen. This can include "shutting down"/incapacitating/making prone/etc... an enemy, but can not cause direct HP damage and may only be directed at a single creature or 10' x 10' area. If the witch rolls HIGHER than the d20 roll they are attempting to influence, something great -generated by the DM- happens. MORE than what the player wanted to happen. Your ally's strike that you Twisted to assure a successful hit, becomes a nat 20 or severs an arm or something (you twisted fate on the attack roll, not causing damage ;) Or a successfully twisted [positive] skill check is automatically applied to everyone in the party. Something like that. DM's choice/creativity. If you roll LOWER than the d20 they are attempting to influence, something not so good happens. Not only is the intended outcome unsuccessful, but effects against the Witch or their allies may ensue. A mildly botched "Twist" might cause the paladin to trip over himself and end his turn on the ground...a severely botched "twist" might result in a cave-in or all of the party dropping their weapons at once. Again, DM's choice/creativity. IF you MATCH the d20 roll exactly, the Player of the Witch gets exactly what they wanted to occur to happen. A lot more work for the DM...not necessarily always successful for the player...Keeps things interesting and unpredictable, though...kinda a Witch's version of a Wild Surge table mechanic. [/QUOTE]
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