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<blockquote data-quote="Guest 6801328" data-source="post: 7311974"><p>No, that math is correct. On average out of 60 rolls 3 of them will match any specific number. Of course, in practice it will rarely be that neat. But over N rolls about N/20 will match that magic number, getting closer and closer as N gets larger and larger.</p><p></p><p></p><p></p><p>Ok, here's the thing: it is fairly reliable when it's used, at least as much so as Luck dice are. If somebody rolls a die and it hits your magic number, you have a chance to reverse that outcome by making them re-roll, although the odds of it working vary depending on the circumstances.</p><p></p><p>What's not reliably consistent is when you get to use it, but that's true for all reaction abilities. Mage Slayer, for example. You can't use it unless you are within 5' of somebody who casts a spell. So you try to make sure you stay close to casters, and wait for them to cast a spell. With Twist Fate you try to be within 30' of as many people as possible (allies if your Twist Fate number is low, enemies if your Twist Fate number is high), and then you wait for them to roll a specific number.</p><p></p><p>Yes, this ability is even less predictable, but that's just a matter of degree. Sentinel is harder to predict than Protection fighting style or Mage Slayer, for example, because you never know when an enemy will decide to ignore you and go after somebody else.</p></blockquote><p></p>
[QUOTE="Guest 6801328, post: 7311974"] No, that math is correct. On average out of 60 rolls 3 of them will match any specific number. Of course, in practice it will rarely be that neat. But over N rolls about N/20 will match that magic number, getting closer and closer as N gets larger and larger. Ok, here's the thing: it is fairly reliable when it's used, at least as much so as Luck dice are. If somebody rolls a die and it hits your magic number, you have a chance to reverse that outcome by making them re-roll, although the odds of it working vary depending on the circumstances. What's not reliably consistent is when you get to use it, but that's true for all reaction abilities. Mage Slayer, for example. You can't use it unless you are within 5' of somebody who casts a spell. So you try to make sure you stay close to casters, and wait for them to cast a spell. With Twist Fate you try to be within 30' of as many people as possible (allies if your Twist Fate number is low, enemies if your Twist Fate number is high), and then you wait for them to roll a specific number. Yes, this ability is even less predictable, but that's just a matter of degree. Sentinel is harder to predict than Protection fighting style or Mage Slayer, for example, because you never know when an enemy will decide to ignore you and go after somebody else. [/QUOTE]
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