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<blockquote data-quote="that70'sgame" data-source="post: 6372531" data-attributes="member: 6779552"><p>Hello there, first time poster, long time reader here.</p><p></p><p>I'm looking into building a warlock with the tome pact feature for a campaign that's supposed to go all the way to level 20, but I'm pretty sure the campaign will see play only up to mid level. A CHA-based caster with high DEX on the side would be my prime choice, because we're playing a two player group (the other one is playing a half-dragon sorcerer), and I basically have to be able to hold myself in a fight and do skill monkey stuff on my own. The other guy won't be joining us every session, so being able to talk myself out of a dire situation is a plus.</p><p></p><p>I chose the warlock because I don't like the bard class (never have) and I just can't picture a bard I'd like to play in our setting. I chose tome pact because having access to all those rituals is just awesome. So, with that out of the way, here's the problem:</p><p></p><p>I figured I'd go Rogue 2 first for the skill and tool proficiencies, the weapon proficiencies, expertise and cunning action. That way, I'm able to disengage out of melee and continue blasting without disadvantage, or just use the rapier. Two options that I won't have going straight warlock, but I'm missing out on an ability raise and the level 20 warlock spell slot regeneration if the gods are kind and we actually play this campaign to the end. Plus, I won't have access to higher spell slots as early, which decreases the efficiency of a lot of warlock spells. I also don't like to drag that single sneak attack die around.</p><p></p><p>Do you think Rogue 2/Tome Warlock 18 is viable? Are there any better ways to build an allrounder with warlock as main class?</p><p></p><p>I'm looking forward to your answers.</p></blockquote><p></p>
[QUOTE="that70'sgame, post: 6372531, member: 6779552"] Hello there, first time poster, long time reader here. I'm looking into building a warlock with the tome pact feature for a campaign that's supposed to go all the way to level 20, but I'm pretty sure the campaign will see play only up to mid level. A CHA-based caster with high DEX on the side would be my prime choice, because we're playing a two player group (the other one is playing a half-dragon sorcerer), and I basically have to be able to hold myself in a fight and do skill monkey stuff on my own. The other guy won't be joining us every session, so being able to talk myself out of a dire situation is a plus. I chose the warlock because I don't like the bard class (never have) and I just can't picture a bard I'd like to play in our setting. I chose tome pact because having access to all those rituals is just awesome. So, with that out of the way, here's the problem: I figured I'd go Rogue 2 first for the skill and tool proficiencies, the weapon proficiencies, expertise and cunning action. That way, I'm able to disengage out of melee and continue blasting without disadvantage, or just use the rapier. Two options that I won't have going straight warlock, but I'm missing out on an ability raise and the level 20 warlock spell slot regeneration if the gods are kind and we actually play this campaign to the end. Plus, I won't have access to higher spell slots as early, which decreases the efficiency of a lot of warlock spells. I also don't like to drag that single sneak attack die around. Do you think Rogue 2/Tome Warlock 18 is viable? Are there any better ways to build an allrounder with warlock as main class? I'm looking forward to your answers. [/QUOTE]
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