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<blockquote data-quote="Kae'Yoss" data-source="post: 1987013" data-attributes="member: 4134"><p>Difference is, it isn't that easy to disarm a fighter (as you have to overpower his strengths) or sunder his weapon (cause it takes time - time in which he continues to hack away at you, doing what he does best), while it is relatively easy to win a grapple a warlock (they have only a medium BAB, and usually a low strength to boot, so even for a rogue this is 50/50, for a fighter the chances are much better)</p><p></p><p></p><p></p><p>This will only delay the inevitable, unless the warlock uses a double move (which will render him useless, anyway). The other guy just has to close with him (using double move), which will let him close with the warlock and put him into threatening range. One round later, he has the warlock (unless he flees) and he might get an AoO before that.</p><p></p><p></p><p>Not really. Viable anti-spellcaster tactic, unless it's used all the time.</p><p></p><p></p><p></p><p>Even if the DM does try to disarm the fighter all the time, or uses sunder often, it won't work all that often unless most of the enemies are specialized in that sort of thing. But you don't have to be specialized in grappling to get that warlock.</p><p></p><p>Your average greatsword has hardness 10 and 10 hit points, so you'd have to deal 20 points of damage to it in order to sunder it in one go. If you divide it among several attacks, you have to deal at least 11 points per hit to do anything. </p><p>Now, your average level 8 fighter (just an example) might very well have an adamantine +2 greatsword. That's hardness 22 and 15 hp, which means that you have to hit it quite often (as you need at least 23 points of damage to even scratch it).</p><p>So chances are, that sword will outlive its owner. Why not just kill that guy, he doesn't have hardness. </p><p></p><p>Both sunder and disarm require opposed attack rolls, and fighters tend to be good at these.</p></blockquote><p></p>
[QUOTE="Kae'Yoss, post: 1987013, member: 4134"] Difference is, it isn't that easy to disarm a fighter (as you have to overpower his strengths) or sunder his weapon (cause it takes time - time in which he continues to hack away at you, doing what he does best), while it is relatively easy to win a grapple a warlock (they have only a medium BAB, and usually a low strength to boot, so even for a rogue this is 50/50, for a fighter the chances are much better) This will only delay the inevitable, unless the warlock uses a double move (which will render him useless, anyway). The other guy just has to close with him (using double move), which will let him close with the warlock and put him into threatening range. One round later, he has the warlock (unless he flees) and he might get an AoO before that. Not really. Viable anti-spellcaster tactic, unless it's used all the time. Even if the DM does try to disarm the fighter all the time, or uses sunder often, it won't work all that often unless most of the enemies are specialized in that sort of thing. But you don't have to be specialized in grappling to get that warlock. Your average greatsword has hardness 10 and 10 hit points, so you'd have to deal 20 points of damage to it in order to sunder it in one go. If you divide it among several attacks, you have to deal at least 11 points per hit to do anything. Now, your average level 8 fighter (just an example) might very well have an adamantine +2 greatsword. That's hardness 22 and 15 hp, which means that you have to hit it quite often (as you need at least 23 points of damage to even scratch it). So chances are, that sword will outlive its owner. Why not just kill that guy, he doesn't have hardness. Both sunder and disarm require opposed attack rolls, and fighters tend to be good at these. [/QUOTE]
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