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<blockquote data-quote="Particle_Man" data-source="post: 1987769" data-attributes="member: 892"><p>Again for the record: My half-orc fighter, str:24, with a +2 Greatsword, didn't have to worry much about crap like that. If it had ever happened, she would have shed a single tear before beating the foe to death with her non-disarmable spiked guantlet. After that she would have used one of her eight back up weapons (did I mention she was very very strong?). After that (assuming a rust monster or something?) she would have used her bare fists (Improved Unarmed Strike is great when you are a part-time bouncer). She also fought monsters a lot. Maybe that is why no one tried to do the fancy stuff on my character.</p><p></p><p>Now monsters don't usually go for the fancy stuff like disarm. But they often love a good grapple. Almost every single monster in all the 3.5 monster books has a grapple BAB listed. Only a few have things like Improved Sunder or Improved Disarm.</p><p></p><p>A warlock that is grappled is in trouble. Sudden Still gets you a chance (you need to make a concentration check of 24) of getting away, once per day. If you fail, you are toast. If you are grappled again that day, you are toast. If you don't have Flee the Scene, you are toast. If you don't have Sudden Still spell, you are toast. </p><p></p><p>And sometimes a warlock is surprised. No good listen or spot skills, so guess what? Sometimes you get an enemy right on you before you can act. And sometimes they win initiative. That is time to move and grapple, right there. If they appear from ambush, that can be two chances to grapple, right there. Dark Foresight is nice, but is a long, long way away for most characters (16th level at the very earliest).</p><p></p><p>A fighter that loses her primary weapon suffers a minor inconvenience. She switches to another weapon and continues the smack-down, slightly weakened in her smack-downability. That's a big, big difference.</p></blockquote><p></p>
[QUOTE="Particle_Man, post: 1987769, member: 892"] Again for the record: My half-orc fighter, str:24, with a +2 Greatsword, didn't have to worry much about crap like that. If it had ever happened, she would have shed a single tear before beating the foe to death with her non-disarmable spiked guantlet. After that she would have used one of her eight back up weapons (did I mention she was very very strong?). After that (assuming a rust monster or something?) she would have used her bare fists (Improved Unarmed Strike is great when you are a part-time bouncer). She also fought monsters a lot. Maybe that is why no one tried to do the fancy stuff on my character. Now monsters don't usually go for the fancy stuff like disarm. But they often love a good grapple. Almost every single monster in all the 3.5 monster books has a grapple BAB listed. Only a few have things like Improved Sunder or Improved Disarm. A warlock that is grappled is in trouble. Sudden Still gets you a chance (you need to make a concentration check of 24) of getting away, once per day. If you fail, you are toast. If you are grappled again that day, you are toast. If you don't have Flee the Scene, you are toast. If you don't have Sudden Still spell, you are toast. And sometimes a warlock is surprised. No good listen or spot skills, so guess what? Sometimes you get an enemy right on you before you can act. And sometimes they win initiative. That is time to move and grapple, right there. If they appear from ambush, that can be two chances to grapple, right there. Dark Foresight is nice, but is a long, long way away for most characters (16th level at the very earliest). A fighter that loses her primary weapon suffers a minor inconvenience. She switches to another weapon and continues the smack-down, slightly weakened in her smack-downability. That's a big, big difference. [/QUOTE]
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