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<blockquote data-quote="Particle_Man" data-source="post: 1991843" data-attributes="member: 892"><p>For a refutation of this, please see my post earlier in this very thread:</p><p></p><p><a href="http://www.enworld.org/showpost.php?p=1987769&postcount=28" target="_blank">http://www.enworld.org/showpost.php?p=1987769&postcount=28</a></p><p></p><p>For the record, my DM was and is creative and challenging. I know him, you don't, so you will have to trust me on this. One thing I like about the DM is that he didn't create pet NPC's whose sole reason to exist was to nerf my pc. Thus, he didn't create an uber-disarmer (and it would have to be an uber-disarmer) simply to disarm (or sunder, etc.) my nine weapons plus my spiked guantlet so that I would rely upon my fists to beat it to death. (Oh, he didn't like psionics rules, so the psionic sunderer was simply not an option).</p><p></p><p>That is not to say my character walked over his campaign. For alas, with int and chr of 4, where the campaign has a lot of intrigue, there were...limitations to my character's abilities, to say the least (which I just went with and played up for comic effect). </p><p></p><p>Whereas with warlocks you don't need to create an uber-grapplers. Anything big can grapple, and anything with tentacles can grapple too. In fact, it is hard to find something in the MM that is NOT a good grappler (except the less-than-large size humanoids). Are you saying that your DM never has creatures that use grapple? In that case there is a comment I could make about pots and kettles. And glass houses and stones. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>And in an underground cave/dungeon, the warlock cannot always be 250' away. And in a room in that cave/dungeon, the warlock can get cornered. Hiding behind the fighter is nice, but not easy. For the record, it was 3 Otyughs, one of which grappled me. They got surprise and had a high initiative roll. We were in a large cave being used as a garbage pit, and were walking on a thick layer of garbage. I was "rescued" by my teammate's lightning bolt, which got me too. This convinced me of the usefulness of the Sudden Still feat, which in a fit of stupidity I had not taken for my character. That will be rectified at 9th level, if I make it that far. And my first action, when it is my turn, is always "Flee the Scene" backwards. My party thinks I am a coward, but you know what, I don't care. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Particle_Man, post: 1991843, member: 892"] For a refutation of this, please see my post earlier in this very thread: [url]http://www.enworld.org/showpost.php?p=1987769&postcount=28[/url] For the record, my DM was and is creative and challenging. I know him, you don't, so you will have to trust me on this. One thing I like about the DM is that he didn't create pet NPC's whose sole reason to exist was to nerf my pc. Thus, he didn't create an uber-disarmer (and it would have to be an uber-disarmer) simply to disarm (or sunder, etc.) my nine weapons plus my spiked guantlet so that I would rely upon my fists to beat it to death. (Oh, he didn't like psionics rules, so the psionic sunderer was simply not an option). That is not to say my character walked over his campaign. For alas, with int and chr of 4, where the campaign has a lot of intrigue, there were...limitations to my character's abilities, to say the least (which I just went with and played up for comic effect). Whereas with warlocks you don't need to create an uber-grapplers. Anything big can grapple, and anything with tentacles can grapple too. In fact, it is hard to find something in the MM that is NOT a good grappler (except the less-than-large size humanoids). Are you saying that your DM never has creatures that use grapple? In that case there is a comment I could make about pots and kettles. And glass houses and stones. :) And in an underground cave/dungeon, the warlock cannot always be 250' away. And in a room in that cave/dungeon, the warlock can get cornered. Hiding behind the fighter is nice, but not easy. For the record, it was 3 Otyughs, one of which grappled me. They got surprise and had a high initiative roll. We were in a large cave being used as a garbage pit, and were walking on a thick layer of garbage. I was "rescued" by my teammate's lightning bolt, which got me too. This convinced me of the usefulness of the Sudden Still feat, which in a fit of stupidity I had not taken for my character. That will be rectified at 9th level, if I make it that far. And my first action, when it is my turn, is always "Flee the Scene" backwards. My party thinks I am a coward, but you know what, I don't care. :) [/QUOTE]
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