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<blockquote data-quote="StreamOfTheSky" data-source="post: 4789440" data-attributes="member: 35909"><p>Forgot to mention, you do not necessarily need invocations ot either create darkness or see in it. You can use wands to do this with spells if you wished. Warlock lets you always take 10, so all you need is a +10 use magic device check.</p><p></p><p>For darkness, there's the <em>darkness</em> spell. You would definitely want to upgrade to a wand of <em>deeper darkness</em> (Cleric 3, min. CL 5) as soon as possible for a much bigger radius and 5 DAY duration. Cast in on a rock and keep in in your pocket or something when you don't want the darkness out.</p><p></p><p>For seeing in magical darkness, there is <em>ebon eyes</em> from Spell Compendium, a level 1 cleric spell that lasts 10 min/level. If you rely on this to see in magical darkness, I'd recommend getting two wands. One at CL 1 to cast during a fight or in a prep round. One at CL 6+ so it lasts at least an hour. For dungeons where you think one use of the latter will last the entire dungeon, use it. For situations like overland travel where you're travelling for possibly hours before getting into a fight, use the former once combat breaks out.</p><p></p><p>By relying on wands for your "I can see you!" trick, you can free up one or both of those invocations for other things if you wish.</p></blockquote><p></p>
[QUOTE="StreamOfTheSky, post: 4789440, member: 35909"] Forgot to mention, you do not necessarily need invocations ot either create darkness or see in it. You can use wands to do this with spells if you wished. Warlock lets you always take 10, so all you need is a +10 use magic device check. For darkness, there's the [i]darkness[/i] spell. You would definitely want to upgrade to a wand of [i]deeper darkness[/i] (Cleric 3, min. CL 5) as soon as possible for a much bigger radius and 5 DAY duration. Cast in on a rock and keep in in your pocket or something when you don't want the darkness out. For seeing in magical darkness, there is [i]ebon eyes[/i] from Spell Compendium, a level 1 cleric spell that lasts 10 min/level. If you rely on this to see in magical darkness, I'd recommend getting two wands. One at CL 1 to cast during a fight or in a prep round. One at CL 6+ so it lasts at least an hour. For dungeons where you think one use of the latter will last the entire dungeon, use it. For situations like overland travel where you're travelling for possibly hours before getting into a fight, use the former once combat breaks out. By relying on wands for your "I can see you!" trick, you can free up one or both of those invocations for other things if you wish. [/QUOTE]
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