Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Enchanted Trinkets Complete--a hardcover book containing over 500 magic items for your D&D games!
Community
General Tabletop Discussion
*Dungeons & Dragons
Warlock: Shadow Patron?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Sword of Spirit" data-source="post: 9821161" data-attributes="member: 6677017"><p>Here's the one we made for our group:</p><p></p><h4><span style="font-size: 22px">The Shadowed</span></h4><p>Your patron is one of the enigmatic entities or forces of darkness, nightmares, and misfortune that dwell in the Shadowfell, domains of dread, and dark places of the multiverse.</p><p> Entities of this type include the Raven Queen, the Dark Powers of Ravenloft, and gods of darkness, fear, and misfortune.</p><p> </p><p><strong></strong></p><p><strong>The Shadowed Features</strong></p><table style='width: 100.0%'><tr><td style='width: 26.88%'><p style="text-align: center"><strong>Warlock Level</strong></p> </td><td style='width: 73.12%'><strong>Feature</strong></td></tr><tr><td style='width: 26.88%'><p style="text-align: center"><span style="color: black">1st</span></p> </td><td style='width: 73.12%'><span style="color: black">Expanded Spell List, Baleful Hex, Penumbral Sight</span></td></tr><tr><td style='width: 26.88%'><p style="text-align: center">6th</p> </td><td style='width: 73.12%'>Shadows and Souls, Shadow Puppet</td></tr><tr><td style='width: 26.88%'><p style="text-align: center"><span style="color: black">10th</span></p> </td><td style='width: 73.12%'><span style="color: black">Source of Fear</span></td></tr><tr><td style='width: 26.88%'><p style="text-align: center">14th</p> </td><td style='width: 73.12%'>Curse of Shadows</td></tr></table><p> </p><p> </p><p><strong>Shadowed Expanded Spells</strong></p><table style='width: 100.0%'><tr><td style='width: 24.44%'><p style="text-align: center"><strong>Spell Level</strong></p> </td><td style='width: 75.56%'><strong>Spells</strong></td></tr><tr><td style='width: 24.44%'><p style="text-align: center"><span style="color: black">1st</span></p> </td><td style='width: 75.56%'><em><span style="color: black">bane, fog cloud</span></em></td></tr><tr><td style='width: 24.44%'><p style="text-align: center">2nd</p> </td><td style='width: 75.56%'><em>blur, silence</em></td></tr><tr><td style='width: 24.44%'><p style="text-align: center"><span style="color: black">3rd</span></p> </td><td style='width: 75.56%'><em><span style="color: black">bestow curse, phantom steed</span></em></td></tr><tr><td style='width: 24.44%'><p style="text-align: center">4th</p> </td><td style='width: 75.56%'><em>Evard’s black tentacles, phantasmal killer</em></td></tr><tr><td style='width: 24.44%'><p style="text-align: center"><span style="color: black">5th</span></p> </td><td style='width: 75.56%'><em><span style="color: black">geas, modify memory</span></em></td></tr></table><p> </p><p> </p><h4><span style="font-size: 15px">Baleful Hex</span></h4><p>At 1st level, you know the <em>hex</em> spell, it doesn’t count against your number of warlock spells known, and it does not require your concentration.</p><p> </p><h4><span style="font-size: 15px">Penumbral Sight</span></h4><p>Starting at 1st level, dim illumination does not impose disadvantage on your Wisdom (Perception) checks.</p><p> </p><h4><span style="font-size: 15px">Shadows and Souls</span></h4><p>At 6th level, as long as you have an empty hand you can use an action to steal the shadow of any one corporeal creature that is not undead that you can see within 30 feet. Alternatively, you can seize the soul of an undead creature that you can see within 30 feet. The target makes a Charisma saving throw against your warlock spell saving throw DC. On a success, nothing happens. On a failure, the effect depends upon whether you are targeting an undead or non-undead target.</p><p> <strong><em>Seize Soul.</em></strong> If you targeted an undead creature, a spectral image of it appears in your free hand. This image remains for 1 minute. While you hold this image the creature is restrained. At the end of each of its turns the creature can make a Charisma saving throw against your spell saving throw DC, ending the effect on a success.</p><p> <strong><em>Steal Shadow.</em></strong> If the creature you targeted is not undead, it no longer casts a shadow, and the stolen shadow appears in your free hand in the form of a small effigy made out of semisolid shadowstuff that takes the shape of the target’s silhouette. You can only possess one shadow at a time. Once the captured shadow is released, the effigy disappears and the target casts their shadow again like normal. The captured shadow is immediately released if:</p><p> </p><p><span style="font-family: 'Symbol'">· </span>You use this ability again while the effigy is still in your possession.</p><p><span style="font-family: 'Symbol'">· </span>You complete a long rest.</p><p><span style="font-family: 'Symbol'">· </span>You ever lose possession of the effigy. It counts as in your possession as long as it is on your person, but not if it is lost, stolen, or disarmed.</p><p><span style="font-family: 'Symbol'">· </span>You use one of the options in the Shadow Puppet ability that specifies the captured shadow gets released.</p><p> </p><p>You can use this ability once, and regain its use after you complete a short or long rest.</p><p></p><h4><span style="font-size: 15px">Shadow Puppet</span></h4><p>Also at 6th level, as long as you possess an effigy captured using the Shadows and Souls ability, you can do any one of the following as a bonus action. Once the effect ends, the captured shadow is released.</p><p> </p><p><span style="font-family: 'Symbol'">· </span>You cause the target to become charmed by you for one minute. If you or any of your allies attacks the target, causes them to make a saving throw, or does anything harmful to it, this effect immediately ends. If the target takes any damage, they can attempt a Wisdom saving throw against your spell saving throw DC to end this effect.</p><p><span style="font-family: 'Symbol'">· </span>You cause the target to become frightened of you for one minute. If the target ends their turn without line of sight to you, they can attempt a Wisdom saving throw against your spell saving throw DC to immediately end this effect.</p><p><span style="font-family: 'Symbol'">· </span>You cause the target to become stunned and unable to speak until the end of their next turn.</p><p> </p><h4><span style="font-size: 15px">Source of Fear</span></h4><p>Beginning at 10 level, you are immune to the frightened condition.</p><p> In addition, you can invoke a dark and menacing aura against your foes. When you are targeted by an attack, you can use your reaction to force your attacker to make a Wisdom saving throw against your spell saving throw DC. On a failure, they are frightened of you until the end of their next turn.</p><p> Once you use this feature, you can’t use it again until you finish a short or long rest.</p><p> </p><h4><span style="font-size: 15px">Curse of Shadows</span></h4><p>Starting at 14th level, you can call upon the fearful powers of shadow to curse nearby foes. As an action, you cause shadows to stretch out from you in all directions to a range of 30 feet. This area moves with you and lasts for 1 minute. For the duration, this area cannot be brighter than dimly lit.</p><p> When you activate this ability, creatures in the area other than yourself and those you choose to exclude must make a Wisdom saving throw against your spell saving throw DC. Those who fail take 5d10 necrotic damage and gain a level of temporary exhaustion. Those who succeed on the saving throw take half damage and do not gain exhaustion.</p><p> For the duration of the effect each creature that you do not choose to exclude that ends its turn in the area must also make this saving throw, taking a level of temporary exhaustion on a failure or none on a success. A creature that succeeds on this saving throw twice no longer needs to make saving throws to avoid taking exhaustion.</p><p> Once you use this feature, you can’t use it again until you finish a long rest.</p><p></p><p>(Temporary exhaustion is what we call exhaustion that goes away with a short rest--though you can still die from it. The 2014 DMG does that for Chase rules, but doesn't define it for use anywhere else.)</p></blockquote><p></p>
[QUOTE="Sword of Spirit, post: 9821161, member: 6677017"] Here's the one we made for our group: [HEADING=3][SIZE=6]The Shadowed[/SIZE][/HEADING] Your patron is one of the enigmatic entities or forces of darkness, nightmares, and misfortune that dwell in the Shadowfell, domains of dread, and dark places of the multiverse. Entities of this type include the Raven Queen, the Dark Powers of Ravenloft, and gods of darkness, fear, and misfortune. [B][FONT=Euphemia UCAS][/FONT] The Shadowed Features[/B] [TABLE width="100.0%"] [TR] [td width="26.88%"][CENTER][B]Warlock Level[/B][/CENTER][/td] [td width="73.12%"][B]Feature[/B][/td] [/TR] [TR] [td width="26.88%"][CENTER][COLOR=black]1st[/COLOR][/CENTER][/td] [td width="73.12%"][COLOR=black]Expanded Spell List, Baleful Hex, Penumbral Sight[/COLOR][/td] [/TR] [TR] [td width="26.88%"][CENTER]6th[/CENTER][/td] [td width="73.12%"]Shadows and Souls, Shadow Puppet[/td] [/TR] [TR] [td width="26.88%"][CENTER][COLOR=black]10th[/COLOR][/CENTER][/td] [td width="73.12%"][COLOR=black]Source of Fear[/COLOR][/td] [/TR] [TR] [td width="26.88%"][CENTER]14th[/CENTER][/td] [td width="73.12%"]Curse of Shadows[/td] [/TR] [/TABLE] [B]Shadowed Expanded Spells[/B] [TABLE width="100.0%"] [TR] [td width="24.44%"][CENTER][B]Spell Level[/B][/CENTER][/td] [td width="75.56%"][B]Spells[/B][/td] [/TR] [TR] [td width="24.44%"][CENTER][COLOR=black]1st[/COLOR][/CENTER][/td] [td width="75.56%"][I][COLOR=black]bane, fog cloud[/COLOR][/I][/td] [/TR] [TR] [td width="24.44%"][CENTER]2nd[/CENTER][/td] [td width="75.56%"][I]blur, silence[/I][/td] [/TR] [TR] [td width="24.44%"][CENTER][COLOR=black]3rd[/COLOR][/CENTER][/td] [td width="75.56%"][I][COLOR=black]bestow curse, phantom steed[/COLOR][/I][/td] [/TR] [TR] [td width="24.44%"][CENTER]4th[/CENTER][/td] [td width="75.56%"][I]Evard’s black tentacles, phantasmal killer[/I][/td] [/TR] [TR] [td width="24.44%"][CENTER][COLOR=black]5th[/COLOR][/CENTER][/td] [td width="75.56%"][I][COLOR=black]geas, modify memory[/COLOR][/I][/td] [/TR] [/TABLE] [HEADING=3][SIZE=4]Baleful Hex[/SIZE][/HEADING] At 1st level, you know the [I]hex[/I] spell, it doesn’t count against your number of warlock spells known, and it does not require your concentration. [HEADING=3][SIZE=4]Penumbral Sight[/SIZE][/HEADING] Starting at 1st level, dim illumination does not impose disadvantage on your Wisdom (Perception) checks. [HEADING=3][SIZE=4]Shadows and Souls[/SIZE][/HEADING] At 6th level, as long as you have an empty hand you can use an action to steal the shadow of any one corporeal creature that is not undead that you can see within 30 feet. Alternatively, you can seize the soul of an undead creature that you can see within 30 feet. The target makes a Charisma saving throw against your warlock spell saving throw DC. On a success, nothing happens. On a failure, the effect depends upon whether you are targeting an undead or non-undead target. [B][I]Seize Soul.[/I][/B] If you targeted an undead creature, a spectral image of it appears in your free hand. This image remains for 1 minute. While you hold this image the creature is restrained. At the end of each of its turns the creature can make a Charisma saving throw against your spell saving throw DC, ending the effect on a success. [B][I]Steal Shadow.[/I][/B] If the creature you targeted is not undead, it no longer casts a shadow, and the stolen shadow appears in your free hand in the form of a small effigy made out of semisolid shadowstuff that takes the shape of the target’s silhouette. You can only possess one shadow at a time. Once the captured shadow is released, the effigy disappears and the target casts their shadow again like normal. The captured shadow is immediately released if: [FONT=Symbol]· [/FONT]You use this ability again while the effigy is still in your possession. [FONT=Symbol]· [/FONT]You complete a long rest. [FONT=Symbol]· [/FONT]You ever lose possession of the effigy. It counts as in your possession as long as it is on your person, but not if it is lost, stolen, or disarmed. [FONT=Symbol]· [/FONT]You use one of the options in the Shadow Puppet ability that specifies the captured shadow gets released. You can use this ability once, and regain its use after you complete a short or long rest. [HEADING=3][SIZE=4]Shadow Puppet[/SIZE][/HEADING] Also at 6th level, as long as you possess an effigy captured using the Shadows and Souls ability, you can do any one of the following as a bonus action. Once the effect ends, the captured shadow is released. [FONT=Symbol]· [/FONT]You cause the target to become charmed by you for one minute. If you or any of your allies attacks the target, causes them to make a saving throw, or does anything harmful to it, this effect immediately ends. If the target takes any damage, they can attempt a Wisdom saving throw against your spell saving throw DC to end this effect. [FONT=Symbol]· [/FONT]You cause the target to become frightened of you for one minute. If the target ends their turn without line of sight to you, they can attempt a Wisdom saving throw against your spell saving throw DC to immediately end this effect. [FONT=Symbol]· [/FONT]You cause the target to become stunned and unable to speak until the end of their next turn. [HEADING=3][SIZE=4]Source of Fear[/SIZE][/HEADING] Beginning at 10 level, you are immune to the frightened condition. In addition, you can invoke a dark and menacing aura against your foes. When you are targeted by an attack, you can use your reaction to force your attacker to make a Wisdom saving throw against your spell saving throw DC. On a failure, they are frightened of you until the end of their next turn. Once you use this feature, you can’t use it again until you finish a short or long rest. [HEADING=3][SIZE=4]Curse of Shadows[/SIZE][/HEADING] Starting at 14th level, you can call upon the fearful powers of shadow to curse nearby foes. As an action, you cause shadows to stretch out from you in all directions to a range of 30 feet. This area moves with you and lasts for 1 minute. For the duration, this area cannot be brighter than dimly lit. When you activate this ability, creatures in the area other than yourself and those you choose to exclude must make a Wisdom saving throw against your spell saving throw DC. Those who fail take 5d10 necrotic damage and gain a level of temporary exhaustion. Those who succeed on the saving throw take half damage and do not gain exhaustion. For the duration of the effect each creature that you do not choose to exclude that ends its turn in the area must also make this saving throw, taking a level of temporary exhaustion on a failure or none on a success. A creature that succeeds on this saving throw twice no longer needs to make saving throws to avoid taking exhaustion. Once you use this feature, you can’t use it again until you finish a long rest. (Temporary exhaustion is what we call exhaustion that goes away with a short rest--though you can still die from it. The 2014 DMG does that for Chase rules, but doesn't define it for use anywhere else.) [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Warlock: Shadow Patron?
Top