Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Warlock, Shadow Walk and Stealth
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="the_redbeard" data-source="post: 4395945" data-attributes="member: 22644"><p>There are two different places where active perception is specified. </p><p>Once is in the perception skill, as a standard action, on page 186.</p><p>The other is in the Targeting What You Can't See rules, on page 281.</p><p></p><p>186:</p><p>If you want to use the skill actively, you need to take a standard action or</p><p>spend 1 minute listening or searching, depending on the task.</p><p>281:</p><p>Make a Perception Check: On your turn, you can make</p><p>an active Perception check as a minor action, comparing</p><p>the result to the concealed creature’s last Stealth check.</p><p></p><p>From those two apparently conflicting rules, I would say that the standard action is for a general search to reveal such things as traps and secret doors. The rule on 281 is more specific and calls out exactly finding a stealthed target.</p><p>So I would rule a minor action for an active perception check to perceive a stealthed target... Specific over-rules general. YTMV (Your Table May Vary.)</p><p>Hopefully, we'll see this clarified in the scheduled errata in September.</p><p></p><p></p><p></p><p>Does the minor action perception check solve your problem?</p><p></p><p></p><p>As for Shadow Walk, page 131:</p><p>Shadow Walk</p><p>On your turn, if you move at least 3 squares away from</p><p>where you started your turn, you gain concealment</p><p>until the end of your next turn.</p><p></p><p>Note: there is no flavor text. We don't know if shadows appear, or if the warlock walks into the plane of shadows. All we know is that they gain concealment, one of the requisites for stealth.</p><p></p><p>Timing:</p><p>The only requirement is having moved at least 3 squares from your start. It is my opinion that anyone ruling it doesn't occur immediately on having moved 3 squares is inserting their own house rule to gimp the ability that they are afraid of.</p><p></p><p>Why Be Afraid of Shadow Walk?</p><p>Concealment is a -2 to attacks, and the ability is conditional on a distance of 3 squares from origin (not just moving back and forth, but moving 3 squares from starting square.) This is conditional and in many tight locations will not be possible, and often optimal positioning for the warlock. It is NOT a free ride.</p><p></p><p>Response: But Concealment is requisite for Stealth, this is Hide in Plain Sight</p><p>It takes a feat and investment in an otherwise dump stat for stealth to be an effective strategy for a warlock.</p><p>What can you get with one feat and some stat investment?</p><p>You could go from your basic leather proficiency to Chain mail. That's a +4 armor class difference that is not at all conditional.</p><p>So, one feat (stealth training) gains a very conditional +5 to defenses (and +2 to hit), while the other feat (chain) gains an always on +4 to defenses.</p><p>Why do people think this is so overpowered?</p><p>Don't be afraid.</p><p>This is a very flavorful ability that makes the warlock a unique striker, not just another ranged attack. Give the warlock a break, go by the RAW and deal with it.</p></blockquote><p></p>
[QUOTE="the_redbeard, post: 4395945, member: 22644"] There are two different places where active perception is specified. Once is in the perception skill, as a standard action, on page 186. The other is in the Targeting What You Can't See rules, on page 281. 186: If you want to use the skill actively, you need to take a standard action or spend 1 minute listening or searching, depending on the task. 281: Make a Perception Check: On your turn, you can make an active Perception check as a minor action, comparing the result to the concealed creature’s last Stealth check. From those two apparently conflicting rules, I would say that the standard action is for a general search to reveal such things as traps and secret doors. The rule on 281 is more specific and calls out exactly finding a stealthed target. So I would rule a minor action for an active perception check to perceive a stealthed target... Specific over-rules general. YTMV (Your Table May Vary.) Hopefully, we'll see this clarified in the scheduled errata in September. Does the minor action perception check solve your problem? As for Shadow Walk, page 131: Shadow Walk On your turn, if you move at least 3 squares away from where you started your turn, you gain concealment until the end of your next turn. Note: there is no flavor text. We don't know if shadows appear, or if the warlock walks into the plane of shadows. All we know is that they gain concealment, one of the requisites for stealth. Timing: The only requirement is having moved at least 3 squares from your start. It is my opinion that anyone ruling it doesn't occur immediately on having moved 3 squares is inserting their own house rule to gimp the ability that they are afraid of. Why Be Afraid of Shadow Walk? Concealment is a -2 to attacks, and the ability is conditional on a distance of 3 squares from origin (not just moving back and forth, but moving 3 squares from starting square.) This is conditional and in many tight locations will not be possible, and often optimal positioning for the warlock. It is NOT a free ride. Response: But Concealment is requisite for Stealth, this is Hide in Plain Sight It takes a feat and investment in an otherwise dump stat for stealth to be an effective strategy for a warlock. What can you get with one feat and some stat investment? You could go from your basic leather proficiency to Chain mail. That's a +4 armor class difference that is not at all conditional. So, one feat (stealth training) gains a very conditional +5 to defenses (and +2 to hit), while the other feat (chain) gains an always on +4 to defenses. Why do people think this is so overpowered? Don't be afraid. This is a very flavorful ability that makes the warlock a unique striker, not just another ranged attack. Give the warlock a break, go by the RAW and deal with it. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Warlock, Shadow Walk and Stealth
Top