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<blockquote data-quote="StreamOfTheSky" data-source="post: 4858650" data-attributes="member: 35909"><p>I think longspear is actually a pretty good weapon, actually. Kinda low base damage, but after a while that doesn't matter much anyway. It gives you the reach and set vs. charge, and a decent crit (x3)...can't really ask for more from a simple weapon.</p><p></p><p>For heritage feats...I'd say go fey heritage or none at all. Fey seems pretty good, and you have plenty of other feat options. I guess draconic could work solely because of the sorcerer side. In particular, there's a draconic feat called Practical Metamagic to reduce the level cost of a metamagic feat you have by 1, even reducing it to +0 (but not below that)! Unlike the Easy Metamagic feat, which cannot bring the cost below +1. This can be useful if you specialize in an energy type, for example: Searing Spell (from Sandstorm) is a +1 to ignore all fire resistance and immunites of all but those with the fire subtype. That book's not allowed, but there are other nice options, like having all your sorcerer spells Still for free (making the armor issue moot). Doing that requires the PH2 variant or C.Mage feat to cast metamagic spontaneously w/o a time increase, though. And of course, Races of the Dragon for Practical Metamagic...</p><p></p><p>EDIT: According to the site Danny linked to, Practical is also limited to no less than +1 adjustment...Maybe my DM was inadvertently using a houserule...</p></blockquote><p></p>
[QUOTE="StreamOfTheSky, post: 4858650, member: 35909"] I think longspear is actually a pretty good weapon, actually. Kinda low base damage, but after a while that doesn't matter much anyway. It gives you the reach and set vs. charge, and a decent crit (x3)...can't really ask for more from a simple weapon. For heritage feats...I'd say go fey heritage or none at all. Fey seems pretty good, and you have plenty of other feat options. I guess draconic could work solely because of the sorcerer side. In particular, there's a draconic feat called Practical Metamagic to reduce the level cost of a metamagic feat you have by 1, even reducing it to +0 (but not below that)! Unlike the Easy Metamagic feat, which cannot bring the cost below +1. This can be useful if you specialize in an energy type, for example: Searing Spell (from Sandstorm) is a +1 to ignore all fire resistance and immunites of all but those with the fire subtype. That book's not allowed, but there are other nice options, like having all your sorcerer spells Still for free (making the armor issue moot). Doing that requires the PH2 variant or C.Mage feat to cast metamagic spontaneously w/o a time increase, though. And of course, Races of the Dragon for Practical Metamagic... EDIT: According to the site Danny linked to, Practical is also limited to no less than +1 adjustment...Maybe my DM was inadvertently using a houserule... [/QUOTE]
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