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General Tabletop Discussion
*Dungeons & Dragons
Warlock Spell Selection: Does the PC or the *player* choose their spells?
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<blockquote data-quote="jgsugden" data-source="post: 8363275" data-attributes="member: 2629"><p>D&D is a role playing game. You're telling a story. In this story, the DM and the PC work together to make it fun. Here, I think you're just looking for what makes the best individual story.</p><p></p><p>This is often a glossed over nuance between DMs and players, which I think is fine, but I have had some players establish how they learned their new spells. In each instance, we worked out the story elements together. I can remember how we did it for 2 different warlocks.</p><p></p><p>Warlock 1: Great Old One patron (of a made up Far Realm entity). The player picked the spells, invocations, etc..., but the PC just received all of their new abilities as strange gifts that kept developing inside them without the PC's input. The first time they used it, the PC would be surprised that they could do it. They made a few 'suboptimal' choices just because </p><p></p><p>Warlock 2: Hexblade that was in the service of a Lich that had a phylactery in a weapon. The lich (actually a simulacrum of the lich) spoke to the PC in their dreams and spoke of arcane lore, mystical secrets and such. It gave the PC the option on what to study and learn, and showed the PC how to do the tricks and secrets that came with class abilities. The PC was under the impression they were in the service of a very different (and cooperative) creature until level 9 or so.</p></blockquote><p></p>
[QUOTE="jgsugden, post: 8363275, member: 2629"] D&D is a role playing game. You're telling a story. In this story, the DM and the PC work together to make it fun. Here, I think you're just looking for what makes the best individual story. This is often a glossed over nuance between DMs and players, which I think is fine, but I have had some players establish how they learned their new spells. In each instance, we worked out the story elements together. I can remember how we did it for 2 different warlocks. Warlock 1: Great Old One patron (of a made up Far Realm entity). The player picked the spells, invocations, etc..., but the PC just received all of their new abilities as strange gifts that kept developing inside them without the PC's input. The first time they used it, the PC would be surprised that they could do it. They made a few 'suboptimal' choices just because Warlock 2: Hexblade that was in the service of a Lich that had a phylactery in a weapon. The lich (actually a simulacrum of the lich) spoke to the PC in their dreams and spoke of arcane lore, mystical secrets and such. It gave the PC the option on what to study and learn, and showed the PC how to do the tricks and secrets that came with class abilities. The PC was under the impression they were in the service of a very different (and cooperative) creature until level 9 or so. [/QUOTE]
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Warlock Spell Selection: Does the PC or the *player* choose their spells?
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