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*Dungeons & Dragons
Warlock Thoughts (Spell Points, Invocations, Blade Pact)
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<blockquote data-quote="Xeviat" data-source="post: 7075274" data-attributes="member: 57494"><p>An Eldritch Blasting Warlock already gets more attacks than an Archer Fighter.</p><p></p><p></p><p></p><p>And a Rod of the Pact Keeper largely functions as a magic implement for spells (and yes, there's no restriction to ranged weapons for the magic weapon pact). Magic items are a commodity, so if one warlock gets a magic item, the comparison warlock gets a comparable item.</p><p></p><p></p><p></p><p>I'd rather drop their invocations to 1 at level 2 and bake it into the class then.</p><p></p><p></p><p></p><p>My point is to balance the pacts. I'm arguing that the pact weapon could functionally be seen as a melee eldritch blast with my alterations. That's worth "one" cantrip. Tome gives 3 cantrips, so they need a little more I think.</p><p></p><p></p><p></p><p>Testing it is the plan, I just wanted to see if anything jumped out as terrible about the idea before I implemented it.</p><p></p><p></p><p></p><p>You've given your blade warlock 1 level of multiclassing, a magic item (or the wizard's concentration slot), and an invocation to get there; your Eldritch Blaster just has an invocation. Take away the multiclassing and the Warlock is back down to AC 16ish. A CR 12 opponent's typical AC is 17, so we have the Eldritch Blaster at +11 (rod of the pactkeeper +2 is rare, just like a +2 weapon; this warlock also gets +2 DCs an an extra spell slot per day, but we won't worry about that) with 3 attacks at 1d10+5 (10.5 @ 75% to hit x3 = 24.45 with crits). The Blade would be +11 (with a +2 greatsword) with 2 attacks at 2d6+7 (14 @ 75% to hit x2 = 21.7 with crits); but they have a bit more MAD to deal with and no range. Life drinker boosts it as follows: Cha 14 is 24.7, Cha 16 is 26.2, Cha 18 is 27.7, Cha 20 is 29.2, but then we need a comparable invocation for EB (and that starts a slippery slope).</p><p></p><p></p><p></p><p>That Blade Warlocks almost require multiclassing and magic items to compete shows me that something is wrong. I don't think I have to get rid of magic item bonding because nearly equivalent caster items exist. The lack of spellcaster feats is also a problem with the feat system, but one easily remedied.</p></blockquote><p></p>
[QUOTE="Xeviat, post: 7075274, member: 57494"] An Eldritch Blasting Warlock already gets more attacks than an Archer Fighter. And a Rod of the Pact Keeper largely functions as a magic implement for spells (and yes, there's no restriction to ranged weapons for the magic weapon pact). Magic items are a commodity, so if one warlock gets a magic item, the comparison warlock gets a comparable item. I'd rather drop their invocations to 1 at level 2 and bake it into the class then. My point is to balance the pacts. I'm arguing that the pact weapon could functionally be seen as a melee eldritch blast with my alterations. That's worth "one" cantrip. Tome gives 3 cantrips, so they need a little more I think. Testing it is the plan, I just wanted to see if anything jumped out as terrible about the idea before I implemented it. You've given your blade warlock 1 level of multiclassing, a magic item (or the wizard's concentration slot), and an invocation to get there; your Eldritch Blaster just has an invocation. Take away the multiclassing and the Warlock is back down to AC 16ish. A CR 12 opponent's typical AC is 17, so we have the Eldritch Blaster at +11 (rod of the pactkeeper +2 is rare, just like a +2 weapon; this warlock also gets +2 DCs an an extra spell slot per day, but we won't worry about that) with 3 attacks at 1d10+5 (10.5 @ 75% to hit x3 = 24.45 with crits). The Blade would be +11 (with a +2 greatsword) with 2 attacks at 2d6+7 (14 @ 75% to hit x2 = 21.7 with crits); but they have a bit more MAD to deal with and no range. Life drinker boosts it as follows: Cha 14 is 24.7, Cha 16 is 26.2, Cha 18 is 27.7, Cha 20 is 29.2, but then we need a comparable invocation for EB (and that starts a slippery slope). That Blade Warlocks almost require multiclassing and magic items to compete shows me that something is wrong. I don't think I have to get rid of magic item bonding because nearly equivalent caster items exist. The lack of spellcaster feats is also a problem with the feat system, but one easily remedied. [/QUOTE]
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