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Warlock Thoughts (Spell Points, Invocations, Blade Pact)
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<blockquote data-quote="Saeviomagy" data-source="post: 7075288" data-attributes="member: 5890"><p>...which is reasonable, since none of those things are guaranteed. Feats and multi classing are optional. Magic items (especially specific weapons) are variable. Having the wizard cast magic weapon is far from guaranteed, because not only does it use up a level 4 spell, it also uses his concentration.</p><p></p><p>Finally, your warlock is losing out on a fair bit to make this work: they're a sub-par caster, took a +2 greatsword as a magic item pick and have to be in melee range (with a not-so-great constitution because they had to prioritize 2 other statistics).</p><p></p><p>I agree however that giving any class other than fighter 4 attacks is not a good idea. It's been solidly avoided with pure melee classes.</p><p></p><p>I would like to see the pact weapon warlock improved. The new invocations from the recent unearthed arcana article are quite good for this, giving the ability to smite with spell slots similar to a paladin and the ability to add magic to your pact weapon. There needs to be invocations giving heavy armor equivalents as well though: currently a pact weapon warlock either needs to get armor proficiencies from multi classing or burning feats, or has to prioritize dexterity.</p></blockquote><p></p>
[QUOTE="Saeviomagy, post: 7075288, member: 5890"] ...which is reasonable, since none of those things are guaranteed. Feats and multi classing are optional. Magic items (especially specific weapons) are variable. Having the wizard cast magic weapon is far from guaranteed, because not only does it use up a level 4 spell, it also uses his concentration. Finally, your warlock is losing out on a fair bit to make this work: they're a sub-par caster, took a +2 greatsword as a magic item pick and have to be in melee range (with a not-so-great constitution because they had to prioritize 2 other statistics). I agree however that giving any class other than fighter 4 attacks is not a good idea. It's been solidly avoided with pure melee classes. I would like to see the pact weapon warlock improved. The new invocations from the recent unearthed arcana article are quite good for this, giving the ability to smite with spell slots similar to a paladin and the ability to add magic to your pact weapon. There needs to be invocations giving heavy armor equivalents as well though: currently a pact weapon warlock either needs to get armor proficiencies from multi classing or burning feats, or has to prioritize dexterity. [/QUOTE]
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