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Warlock Varient--the Invoker
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<blockquote data-quote="half-dragon dragon" data-source="post: 3434693" data-attributes="member: 51211"><p>Hey all, just joined and thought I'd try posting a class idea I had. I already tried putting this up over on the Wizard's boards, but alas none of my creations ever seem to get much attention. Anyway, I thought I'd try my luck here and see if I could get some feedback to help smooth out the rough edges on this class. </p><p></p><p>Basically my idea was to take the idea of the warlock and make it into a more generic class whose source of power could be anything the player wanted rather than just having a fiendish source. In no way am I attempting to weaken or strengthen the warlock with this variant, I'm just looking to have this class critiqued and hopefully get some feedback to make it better. If you look at the invocation list, you will see that I mixed in some of the draconic invocations from the Dragonfire Adept, and possibly replaced some of the warlock's that were similar.</p><p></p><p>So, any and all comments or ideas you might have for tightening this class up are greatly appreciated, and thanks in advance.</p><p></p><p><span style="font-size: 26px"><span style="color: Teal"><span style="font-family: 'Book Antiqua'"><strong>Invoker</strong></span></span></span></p><p></p><p>Invokers are those that wield the power of their souls. They come from many walks of life, and claim many sources for their power. Despite such a variety of backgrounds, all invokers manifest their powers in a similar fashion. Invokers can call many source and inspirations as the reasons for their powers. Some bind themselves to extraplanar forces and fight on their behalf, or at least bargain for such power with their souls. Others wield the powers of dragons either through bloodline or pact, and still others see their source of power as their minds alone and claim psionic abilities. Invokers find their place and acceptance in the world largely dependant upon the source of their powers.</p><p></p><p><span style="font-size: 15px"><span style="color: Teal"><span style="font-family: 'Arial'"><strong>Game Rule Information</strong></span></span></span></p><p>Invokers have the following game statistics.</p><p></p><p><strong>Abilities -</strong> Charisma and Dexterity are both important for an Invoker as Charisma is needed to boost the DCs of their invocations, and Dexterity helps with defense and hitting with their Eldritch Blast</p><p><strong>Alignment -</strong> Any.</p><p><strong>Hit Die -</strong> D6</p><p></p><p><strong>Class Skills</strong></p><p>The Invoker's class skills (and the key ability for each skill) are Bluff (Cha), Concentration (Con), Craft (Int), Decipher Script (Int), Diplomacy (Cha), Disguise (Cha), Gather Information (Cha), Intimidate (Cha), Knowledge (all skills, taken individually) (Int), Profession (Wis), Sense Motive (Wis), Use Magic Device (Cha).</p><p></p><p><strong>Skill Points at 1st Level -</strong> (4 + Int modifier) x 4</p><p><strong>Skill Points at Each Additional Level -</strong> 4 + Int modifier</p><p></p><p>[CODE][U][B]</p><p>Lvl BAB F R W Features Invocations Known[/B][/U]</p><p>1 0 0 0 2 [I]Eldritch Blast[/I] 1d6, invocation (least) 1 </p><p>2 1 0 0 3 - 2 </p><p>3 2 1 1 3 [I]Eldritch Blast[/I] 2d6, DR 1/magic 2 </p><p>4 3 1 1 4 Bonus Feat 3 </p><p>5 3 1 1 4 [I]Eldritch Blast[/I] 3d6 3 </p><p>6 4 2 2 5 invocation (lesser) 4 </p><p>7 5 2 2 5 [I]Eldritch Blast[/I] 4d6, DR 2/magic 4 </p><p>8 6 2 2 6 Bonus Feat 5 </p><p>9 6 3 3 6 [I]Eldritch Blast[/I] 5d6 5 </p><p>10 7 3 3 7 - 6 </p><p>11 8 3 3 7 [I]Eldritch Blast[/I] 6d6, DR 3/magic 7 </p><p> invocation (greater) </p><p>12 9 4 4 8 Bonus Feat 7 </p><p>13 9 4 4 8 - 8 </p><p>14 10 4 4 9 [I]Eldritch Blast[/I] 7d6 8 </p><p>15 11 5 5 9 DR 4/magic 9 </p><p>16 12 5 5 10 invocation (dark), Bonus Feat 10 </p><p>17 12 5 5 10 [I]Eldritch Blast[/I] 8d6 10 </p><p>18 13 6 6 11 - 11 </p><p>19 14 6 6 11 DR 5/magic 11 </p><p>20 15 6 6 12 [I]Eldritch Blast[/I] 9d6, Bonus Feat 12[/CODE]</p><p></p><p></p><p><span style="font-size: 15px"><span style="color: Teal"><span style="font-family: 'Arial'"><strong>Class Features</strong></span></span></span></p><p>All of the following are class features of the Invoker.</p><p></p><p><strong>Weapons and Armor Proficiencies</strong></p><p>The Invoker is proficient with simple weapons and light armor, but not shields. The somatic components of the Invoker's Invocations are simple enough that they can wear light armor and not incur the normal Arcane Spell failure chances that armor normally incurs. </p><p></p><p><strong>Invocations</strong></p><p>Invokers draw upon the power infused in their souls and manifests these in various ways called invocations. The list of invocations available to Invokers appears below. Every time a Invoker learns a new invocation they may swap one other invocation they know for another of the same grade or lower. Otherwise, their invocations work just like a warlock's.</p><p></p><p><strong>Eldritch Blast</strong></p><p>One of the first things an Invoker learns about wielding the power of their soul is to project a raw burst of energy from it. The manifestation of an Invoker's eldritch blast may vary depending upon the source of their power, which can range from anything such as blast of energy from their hand, to a blast emitted from their mouth if they were to draw upon draconic influences, or even a blast straight from their mind if they claimed psionic powers. Despite any differences in manifestation, all Invoker's eldritch blasts still require a somatic component to complete. Thus ability as well follows the same rules as a warlock's eldritch blast.</p><p></p><p><strong>Damage Reduction</strong></p><p>Invokers even learn to shield their bodies from harm using the power of their spirits. As such it takes a magical blade to turn aside this spiritual fortification. An Invoker gains Damage Reduction 1/magic. This damage reduction increases by 1 at 7th level, and every four levels afterword.</p><p></p><p><strong>Bonus Feat</strong></p><p>Invokers continually train and push the limits of their soulbound powers and as such they gain a bonus feat every fourth level drawn from the following list: Ability Focus, Extra Invocation, Magical Aptitude, Negotiator, Persuasive, Any Metaspell-Like Ability Feat, and Any heritage feat they qualify for.</p><p></p><p><strong>Invocation List</strong></p><p>Least:</p><p>[SBLOCK]All-Seeing Eyes</p><p>Baleful Utterance</p><p>Beguiling Influence</p><p>Breath of the Night</p><p>Call of the Beast</p><p>Dark One's Own Luck </p><p>Darkness</p><p>Deafening Roar</p><p>Devil's Sight</p><p>Draconic Knowledge</p><p>Earthen Grasp</p><p>Eldritch Glaive</p><p>Eldritch Spear</p><p>Entropic Warding</p><p>Frightful Blast</p><p>Hammer Blow</p><p>Hideous Blow</p><p>Leaps and Bounds</p><p>Magic Insight</p><p>Miasmic Cloud</p><p>Scalding Gust</p><p>See the Unseen</p><p>Serpent's Tongue</p><p>Sickening Blast</p><p>Soulreaving Aura</p><p>Spiderwalk</p><p>Summon Swarm</p><p>Swimming the Styx[/SBLOCK]</p><p></p><p>Lesser:</p><p>[SBLOCK]Baneful Blast</p><p>Beshadowed Blast</p><p>Brimstone Blast</p><p>Charm</p><p>Cold Comfort</p><p>Crawling Eye</p><p>Curse of Despair</p><p>The Dead Walk</p><p>Deteriorating Blast</p><p>Disembodied Hand</p><p>Dread Seizure</p><p>Eldritch Chain</p><p>Enthralling Voice</p><p>Fell Flight</p><p>Flee the Seen</p><p>Frightful Presence</p><p>Hellrime Blast</p><p>Humanoid Shape</p><p>Hungry Darkness</p><p>Ignore the Pyre</p><p>Mask of Flesh</p><p>Relentless Dispelling</p><p>Stony Grasp</p><p>Voidsense</p><p>Voracious Dispelling</p><p>Walk Unseen</p><p>Wall of Gloom</p><p>Weighty Utterance</p><p>Witchwood Step[/SBLOCK]</p><p></p><p>Greater:</p><p>[SBLOCK]Aura of Flame</p><p>Baleful Geas</p><p>Bewitching Blast</p><p>Caustic Mire</p><p>Chilling Fog</p><p>Chilling Tentacles</p><p>Devour Magic</p><p>Draconic Toughness</p><p>Dragonward</p><p>Eldritch Cone</p><p>Eldritch Line</p><p>Enervating Shadow</p><p>Hellspawned Grace</p><p>Hindering Blast</p><p>Nightmares Made Real</p><p>Noxious Blast</p><p>Painful Slumber of Ages</p><p>Penetrating Blast</p><p>Repelling Blast</p><p>Tenacious Plague</p><p>Terrifying Roar</p><p>Vitriolic Blast</p><p>Wall of Perilous Flame</p><p>Warlock's Call[/SBLOCK]</p><p></p><p>Dark:</p><p>[SBLOCK]Binding Blast</p><p>Caster's Lament</p><p>Dark Discorporation</p><p>Dark Foresight</p><p>Eldritch Doom</p><p>Energy Immunity</p><p>Greater Draconic Flight</p><p>Impenetrable Barrier</p><p>Instill Vulnerability</p><p>Path of Shadow</p><p>Perilous Veil</p><p>Retributive Invisibility</p><p>Steal Summoning</p><p>Utterdark Blast</p><p>Word of Changing[/SBLOCK]</p><p></p><p><strong>Note:</strong> Players and DMs are encouraged to work together upon the invoker's source of power and modify the fluff and possibly even the mechanics of certain invocations to better suit the character in question. DMs should also feel free to prohibit the taking of certain invocations if they seem to not fit the invoker at all, such as banning a celestially inspired invoker from taking the Dead Walk invocation.</p></blockquote><p></p>
[QUOTE="half-dragon dragon, post: 3434693, member: 51211"] Hey all, just joined and thought I'd try posting a class idea I had. I already tried putting this up over on the Wizard's boards, but alas none of my creations ever seem to get much attention. Anyway, I thought I'd try my luck here and see if I could get some feedback to help smooth out the rough edges on this class. Basically my idea was to take the idea of the warlock and make it into a more generic class whose source of power could be anything the player wanted rather than just having a fiendish source. In no way am I attempting to weaken or strengthen the warlock with this variant, I'm just looking to have this class critiqued and hopefully get some feedback to make it better. If you look at the invocation list, you will see that I mixed in some of the draconic invocations from the Dragonfire Adept, and possibly replaced some of the warlock's that were similar. So, any and all comments or ideas you might have for tightening this class up are greatly appreciated, and thanks in advance. [SIZE=7][COLOR=Teal][FONT=Book Antiqua][B]Invoker[/B][/FONT][/COLOR][/Size] Invokers are those that wield the power of their souls. They come from many walks of life, and claim many sources for their power. Despite such a variety of backgrounds, all invokers manifest their powers in a similar fashion. Invokers can call many source and inspirations as the reasons for their powers. Some bind themselves to extraplanar forces and fight on their behalf, or at least bargain for such power with their souls. Others wield the powers of dragons either through bloodline or pact, and still others see their source of power as their minds alone and claim psionic abilities. Invokers find their place and acceptance in the world largely dependant upon the source of their powers. [SIZE=4][COLOR=Teal][FONT=Arial][B]Game Rule Information[/B][/FONT][/COLOR][/SIZE] Invokers have the following game statistics. [B]Abilities -[/B] Charisma and Dexterity are both important for an Invoker as Charisma is needed to boost the DCs of their invocations, and Dexterity helps with defense and hitting with their Eldritch Blast [B]Alignment -[/B] Any. [B]Hit Die -[/B] D6 [B]Class Skills[/B] The Invoker's class skills (and the key ability for each skill) are Bluff (Cha), Concentration (Con), Craft (Int), Decipher Script (Int), Diplomacy (Cha), Disguise (Cha), Gather Information (Cha), Intimidate (Cha), Knowledge (all skills, taken individually) (Int), Profession (Wis), Sense Motive (Wis), Use Magic Device (Cha). [B]Skill Points at 1st Level -[/B] (4 + Int modifier) x 4 [B]Skill Points at Each Additional Level -[/B] 4 + Int modifier [CODE][U][B] Lvl BAB F R W Features Invocations Known[/B][/U] 1 0 0 0 2 [I]Eldritch Blast[/I] 1d6, invocation (least) 1 2 1 0 0 3 - 2 3 2 1 1 3 [I]Eldritch Blast[/I] 2d6, DR 1/magic 2 4 3 1 1 4 Bonus Feat 3 5 3 1 1 4 [I]Eldritch Blast[/I] 3d6 3 6 4 2 2 5 invocation (lesser) 4 7 5 2 2 5 [I]Eldritch Blast[/I] 4d6, DR 2/magic 4 8 6 2 2 6 Bonus Feat 5 9 6 3 3 6 [I]Eldritch Blast[/I] 5d6 5 10 7 3 3 7 - 6 11 8 3 3 7 [I]Eldritch Blast[/I] 6d6, DR 3/magic 7 invocation (greater) 12 9 4 4 8 Bonus Feat 7 13 9 4 4 8 - 8 14 10 4 4 9 [I]Eldritch Blast[/I] 7d6 8 15 11 5 5 9 DR 4/magic 9 16 12 5 5 10 invocation (dark), Bonus Feat 10 17 12 5 5 10 [I]Eldritch Blast[/I] 8d6 10 18 13 6 6 11 - 11 19 14 6 6 11 DR 5/magic 11 20 15 6 6 12 [I]Eldritch Blast[/I] 9d6, Bonus Feat 12[/CODE] [SIZE=4][COLOR=Teal][FONT=Arial][B]Class Features[/B][/FONT][/COLOR][/SIZE] All of the following are class features of the Invoker. [B]Weapons and Armor Proficiencies[/B] The Invoker is proficient with simple weapons and light armor, but not shields. The somatic components of the Invoker's Invocations are simple enough that they can wear light armor and not incur the normal Arcane Spell failure chances that armor normally incurs. [B]Invocations[/B] Invokers draw upon the power infused in their souls and manifests these in various ways called invocations. The list of invocations available to Invokers appears below. Every time a Invoker learns a new invocation they may swap one other invocation they know for another of the same grade or lower. Otherwise, their invocations work just like a warlock's. [B]Eldritch Blast[/B] One of the first things an Invoker learns about wielding the power of their soul is to project a raw burst of energy from it. The manifestation of an Invoker's eldritch blast may vary depending upon the source of their power, which can range from anything such as blast of energy from their hand, to a blast emitted from their mouth if they were to draw upon draconic influences, or even a blast straight from their mind if they claimed psionic powers. Despite any differences in manifestation, all Invoker's eldritch blasts still require a somatic component to complete. Thus ability as well follows the same rules as a warlock's eldritch blast. [B]Damage Reduction[/B] Invokers even learn to shield their bodies from harm using the power of their spirits. As such it takes a magical blade to turn aside this spiritual fortification. An Invoker gains Damage Reduction 1/magic. This damage reduction increases by 1 at 7th level, and every four levels afterword. [B]Bonus Feat[/B] Invokers continually train and push the limits of their soulbound powers and as such they gain a bonus feat every fourth level drawn from the following list: Ability Focus, Extra Invocation, Magical Aptitude, Negotiator, Persuasive, Any Metaspell-Like Ability Feat, and Any heritage feat they qualify for. [B]Invocation List[/B] Least: [SBLOCK]All-Seeing Eyes Baleful Utterance Beguiling Influence Breath of the Night Call of the Beast Dark One's Own Luck Darkness Deafening Roar Devil's Sight Draconic Knowledge Earthen Grasp Eldritch Glaive Eldritch Spear Entropic Warding Frightful Blast Hammer Blow Hideous Blow Leaps and Bounds Magic Insight Miasmic Cloud Scalding Gust See the Unseen Serpent's Tongue Sickening Blast Soulreaving Aura Spiderwalk Summon Swarm Swimming the Styx[/SBLOCK] Lesser: [SBLOCK]Baneful Blast Beshadowed Blast Brimstone Blast Charm Cold Comfort Crawling Eye Curse of Despair The Dead Walk Deteriorating Blast Disembodied Hand Dread Seizure Eldritch Chain Enthralling Voice Fell Flight Flee the Seen Frightful Presence Hellrime Blast Humanoid Shape Hungry Darkness Ignore the Pyre Mask of Flesh Relentless Dispelling Stony Grasp Voidsense Voracious Dispelling Walk Unseen Wall of Gloom Weighty Utterance Witchwood Step[/SBLOCK] Greater: [SBLOCK]Aura of Flame Baleful Geas Bewitching Blast Caustic Mire Chilling Fog Chilling Tentacles Devour Magic Draconic Toughness Dragonward Eldritch Cone Eldritch Line Enervating Shadow Hellspawned Grace Hindering Blast Nightmares Made Real Noxious Blast Painful Slumber of Ages Penetrating Blast Repelling Blast Tenacious Plague Terrifying Roar Vitriolic Blast Wall of Perilous Flame Warlock's Call[/SBLOCK] Dark: [SBLOCK]Binding Blast Caster's Lament Dark Discorporation Dark Foresight Eldritch Doom Energy Immunity Greater Draconic Flight Impenetrable Barrier Instill Vulnerability Path of Shadow Perilous Veil Retributive Invisibility Steal Summoning Utterdark Blast Word of Changing[/SBLOCK] [B]Note:[/B] Players and DMs are encouraged to work together upon the invoker's source of power and modify the fluff and possibly even the mechanics of certain invocations to better suit the character in question. DMs should also feel free to prohibit the taking of certain invocations if they seem to not fit the invoker at all, such as banning a celestially inspired invoker from taking the Dead Walk invocation. [/QUOTE]
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