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Warlock, Warlord, and other alternate classes
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<blockquote data-quote="bramadan" data-source="post: 4126201" data-attributes="member: 1064"><p>Traps - we have been told - are now much more of a multi-person use-your-skills-wisely kind of experience.</p><p>As for your other questions, I believe that the idea of DnD4 is to give multiple ways of solving any given problem. </p><p></p><p>So warlock may not be sneaky but may be able to summon imps or floating eyes to provide "advance warning" to the party. </p><p></p><p>Warlord will not be able to raise dead I wager but I from what we have seen raise there shan't be raise dead in heroic tier, in paragon it will be ritual based thing that will require at the very least return to the base and involvement from most party members whereas at Epic level people will be jumping back from the dead all by themselves. </p><p></p><p>Idea is that surely with certain classes *some* encounters will be easier but some other will be easier with other classes. I think it will be wise for the party to aim to cover all the power sources as well as all the roles in its composition so</p><p>if Fighter/Cleric/Rogue/Wizard is a "classic" setup then</p><p>Paladin/Warlord/Warlock/Psion may well be a good answer to it</p></blockquote><p></p>
[QUOTE="bramadan, post: 4126201, member: 1064"] Traps - we have been told - are now much more of a multi-person use-your-skills-wisely kind of experience. As for your other questions, I believe that the idea of DnD4 is to give multiple ways of solving any given problem. So warlock may not be sneaky but may be able to summon imps or floating eyes to provide "advance warning" to the party. Warlord will not be able to raise dead I wager but I from what we have seen raise there shan't be raise dead in heroic tier, in paragon it will be ritual based thing that will require at the very least return to the base and involvement from most party members whereas at Epic level people will be jumping back from the dead all by themselves. Idea is that surely with certain classes *some* encounters will be easier but some other will be easier with other classes. I think it will be wise for the party to aim to cover all the power sources as well as all the roles in its composition so if Fighter/Cleric/Rogue/Wizard is a "classic" setup then Paladin/Warlord/Warlock/Psion may well be a good answer to it [/QUOTE]
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