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General Tabletop Discussion
*Pathfinder & Starfinder
Warlock, Warlord, and other alternate classes
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<blockquote data-quote="Blacksmithking" data-source="post: 4126545" data-attributes="member: 27621"><p>The DNDXP warlock has decent ranks in the Thievery skill but none in Stealth, so I think she'd be passable as a trapspringer and lockpicker. From what I've read, Stealth is not a class skill for a warlock, but I agree that a warlock might have powers that function like Stealth (perhaps an "Eye of Killrogg").</p><p></p><p></p><p>If a warlord can perform rituals, then he can pass as a cleric. Specifically, if negative conditions such as blindness or petrification are persistent, I need a leader that can cure poisons, bind wounds, raise dead, cure blindness, etc., or I need another character that can do the same. If negative conditions are not persistent (if an enemy's blindness spell lasts only for the encounter) then that need is reduced.</p><p></p><p></p><p>It'd be even more interesting if I could scrape by with some cleric training or one level of cleric. I wonder if rituals will dictate required class levels or just character levels? Will 4e support a "martial raise dead" as in the movie Conan the Barbarian?</p><p></p><p></p><p>I noticed that the DNDXP warlock has high Charisma, so she'd be useful as the party face. In a classic C,W,R,F party, the group might not have as "pretty" of a face. That means a nonstandard party has some abilities (in this case, better diplomatic skills) than the classic party, which likely has better Stealth and Thievery.</p></blockquote><p></p>
[QUOTE="Blacksmithking, post: 4126545, member: 27621"] The DNDXP warlock has decent ranks in the Thievery skill but none in Stealth, so I think she'd be passable as a trapspringer and lockpicker. From what I've read, Stealth is not a class skill for a warlock, but I agree that a warlock might have powers that function like Stealth (perhaps an "Eye of Killrogg"). If a warlord can perform rituals, then he can pass as a cleric. Specifically, if negative conditions such as blindness or petrification are persistent, I need a leader that can cure poisons, bind wounds, raise dead, cure blindness, etc., or I need another character that can do the same. If negative conditions are not persistent (if an enemy's blindness spell lasts only for the encounter) then that need is reduced. It'd be even more interesting if I could scrape by with some cleric training or one level of cleric. I wonder if rituals will dictate required class levels or just character levels? Will 4e support a "martial raise dead" as in the movie Conan the Barbarian? I noticed that the DNDXP warlock has high Charisma, so she'd be useful as the party face. In a classic C,W,R,F party, the group might not have as "pretty" of a face. That means a nonstandard party has some abilities (in this case, better diplomatic skills) than the classic party, which likely has better Stealth and Thievery. [/QUOTE]
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