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General Tabletop Discussion
Character Builds & Optimization
Warlock - What is it actually good at?
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<blockquote data-quote="ElterAgo" data-source="post: 7514084" data-attributes="member: 6972046"><p>Started reading the about the warlock and immediately loved the concept. Seemed like they would be great at controlling others and the battlefield. But the spells don't match that too well. Maybe a blaster? Once I started getting into the details I'm not so sure what to do with him.</p><p>A much smaller spell list than the wizard/sorcerer and only a few that don't appear on their list.</p><p></p><p>1 Armor of Agathys (not bad, but should be trying to stay our of melee anyway), Arms of Hadar (sounds as dangerous to allys as enemies), Hellish Rebuke (decent, but nothing all that special), Hex (admitidly this is a really good one)</p><p>2 Enthrall (situationally useful)</p><p>3 Hunger of Hadar (this might be pretty good for blocking tunnels and such)</p><p>8 Glibness (a decent spell, but kinda underwhelming for 8th level)</p><p></p><p>The patrons add a few good spells. Though the Fiend is just some wizard fire spells. The Archfey is druid-ish spells. The Great Old One seems like the best of the lot. (Even though I really wanted the Fiend to be better.)</p><p></p><p>Eventually, some of the invocations are getting pretty decent. However, I'm not sure they are good enough to make up for the small spell list.</p><p></p><p>I haven't seen one played above 4th level yet. But the 4th level ones I've seen were not all that impressive.</p><p></p><p>What am I missing? How are they successfully built and played? What roles do they fill well?</p></blockquote><p></p>
[QUOTE="ElterAgo, post: 7514084, member: 6972046"] Started reading the about the warlock and immediately loved the concept. Seemed like they would be great at controlling others and the battlefield. But the spells don't match that too well. Maybe a blaster? Once I started getting into the details I'm not so sure what to do with him. A much smaller spell list than the wizard/sorcerer and only a few that don't appear on their list. 1 Armor of Agathys (not bad, but should be trying to stay our of melee anyway), Arms of Hadar (sounds as dangerous to allys as enemies), Hellish Rebuke (decent, but nothing all that special), Hex (admitidly this is a really good one) 2 Enthrall (situationally useful) 3 Hunger of Hadar (this might be pretty good for blocking tunnels and such) 8 Glibness (a decent spell, but kinda underwhelming for 8th level) The patrons add a few good spells. Though the Fiend is just some wizard fire spells. The Archfey is druid-ish spells. The Great Old One seems like the best of the lot. (Even though I really wanted the Fiend to be better.) Eventually, some of the invocations are getting pretty decent. However, I'm not sure they are good enough to make up for the small spell list. I haven't seen one played above 4th level yet. But the 4th level ones I've seen were not all that impressive. What am I missing? How are they successfully built and played? What roles do they fill well? [/QUOTE]
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