Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
Character Builds & Optimization
Warlock - What is it actually good at?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Gavin O." data-source="post: 7514203" data-attributes="member: 6941440"><p>To make the most out of a Warlock, you need to recognize and take advantage of the two aspects of their spellcasting that are unique among classes: </p><p></p><p>-All of their spell slots are of the highest level they have access to (up to level 5), </p><p></p><p>-Their spell slots recharge on a short rest instead of a long rest.</p><p></p><p>A level 9 warlock who gets two short rests in a day will have access to six level 5 spell slots to a wizard's one. To take advantage of this, it's very important to only use spells that take full advantage of being cast out of the highest level spell slot you have. Shield and Hex are great when cast out of a first-level slot, and awful when cast out of a fifth-level slot. This is a problem, since a lot of the Warlock's best spells (Hex, Darkness, Misty Step, Suggestion, Hypnotic Pattern) Don't scale well or at all. That being said, casting Fireball (at level 5) or Evard's Blade Tentacles (At level 7) or Cone of Cold (At level 9) six times in the same day is better than what a Wizard or Sorcerer of the same level can do, in terms of sheer power. </p><p></p><p>In order to make this work, you need to make sure that you're getting the recommended two short rests (or preferable more) in between each long rest. The best advice I can give for this for this is to <strong>Talk to your party</strong> and to your DM. Explain to them that your magic comes back on a short rest, and that you'd like to take a short rest to recover your spell slots. Some characters don't gain anything back from short rests, so they tend to forget about them. </p><p></p><p>You also need something to so when you're not casting your spells, since you won't have enough for every battle. The default choice is Eldritch Blast combined with the Agonizing Blast invocation, which offers the highest damage in the game for a cantrip and scales well. Blade Warlocks (particularly Hexblades) can get away with using a weapon instead (As long as they take the Thirsting Blade and Lifedrinker Invocations) </p><p></p><p>Out of combat, the Warlock offers similar utility to the Sorcerer: They're a Charisma-primary class that can take make use of the social skills. Since Persuasion isn't on their class skill list, I highly recommend picking it up from a background.</p></blockquote><p></p>
[QUOTE="Gavin O., post: 7514203, member: 6941440"] To make the most out of a Warlock, you need to recognize and take advantage of the two aspects of their spellcasting that are unique among classes: -All of their spell slots are of the highest level they have access to (up to level 5), -Their spell slots recharge on a short rest instead of a long rest. A level 9 warlock who gets two short rests in a day will have access to six level 5 spell slots to a wizard's one. To take advantage of this, it's very important to only use spells that take full advantage of being cast out of the highest level spell slot you have. Shield and Hex are great when cast out of a first-level slot, and awful when cast out of a fifth-level slot. This is a problem, since a lot of the Warlock's best spells (Hex, Darkness, Misty Step, Suggestion, Hypnotic Pattern) Don't scale well or at all. That being said, casting Fireball (at level 5) or Evard's Blade Tentacles (At level 7) or Cone of Cold (At level 9) six times in the same day is better than what a Wizard or Sorcerer of the same level can do, in terms of sheer power. In order to make this work, you need to make sure that you're getting the recommended two short rests (or preferable more) in between each long rest. The best advice I can give for this for this is to [B]Talk to your party[/B] and to your DM. Explain to them that your magic comes back on a short rest, and that you'd like to take a short rest to recover your spell slots. Some characters don't gain anything back from short rests, so they tend to forget about them. You also need something to so when you're not casting your spells, since you won't have enough for every battle. The default choice is Eldritch Blast combined with the Agonizing Blast invocation, which offers the highest damage in the game for a cantrip and scales well. Blade Warlocks (particularly Hexblades) can get away with using a weapon instead (As long as they take the Thirsting Blade and Lifedrinker Invocations) Out of combat, the Warlock offers similar utility to the Sorcerer: They're a Charisma-primary class that can take make use of the social skills. Since Persuasion isn't on their class skill list, I highly recommend picking it up from a background. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
Character Builds & Optimization
Warlock - What is it actually good at?
Top