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Warlock without Eldrich Blast
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<blockquote data-quote="Lancelot" data-source="post: 6374915" data-attributes="member: 30022"><p>Versatility? There are a bunch of invocations available to choose for Warlocks, and I'm sure future expansions to 5e are going to add more.</p><p></p><p>The analysis above basically says that the three cantrips are quite comparable, <em>sans </em>invocation buffs. <em>Chill Touch</em> has nice bonus effects (regenerating or healing enemies are <em>tres </em>annoying, and undead are common and deadly foes). <em>Eldritch Blast</em> is the good ol' standby. <em>Poison Spray</em> may have the least range, but it's also the only option which is a saving throw rather than an attack roll; this is very useful if you're stuck in melee (disadvantage with ranged spell attacks), or the enemy has some buff that messes with attack rolls (improved AC, etc). I'm pleased to see that there's no single choice that is a must-have.</p><p></p><p>As for the invocations, <em>eldritch spear</em> doesn't worry me. The difference between a 120' and 300' range for <em>eldritch blast</em> is trivial. <em>Repelling blast</em> is nice, but hardly game-breaking. Which leaves <em>agonizing blast</em>. Yeah, that's nice... no doubt. If you're going for pure DPR (damage per round), it makes <em>eldritch blast </em>the attractive choice.</p><p></p><p>However, those invocation choices come with opportunity costs. Yes, you can add more damage to your <em>eldritch blast</em>... but now you can't cast <em>slow</em> once per day, or see in darkness, or whatever. </p><p></p><p>So, you're not really comparing 4d8 damage vs 4d10+20+push+300'range. You're comparing 4d10+20+push+300'range vs. 4d8+undeadbane+antihealing+[3 other invocations of your choice], which can provide immense versatility to your character. Including some invocations that can avoid or shut down entire fights, rather than just do increased damage.</p><p></p><p>Given the choice as a warlock player, I'd probably prefer to go for <em>chill touch</em> (that wraith/mummy/ghoul/vampire attacks with disadvantage? yes, please) and use my invocation choices for more versatility. Seems a better choice to me than simply having better lasers. That's the sorcerer's job.</p></blockquote><p></p>
[QUOTE="Lancelot, post: 6374915, member: 30022"] Versatility? There are a bunch of invocations available to choose for Warlocks, and I'm sure future expansions to 5e are going to add more. The analysis above basically says that the three cantrips are quite comparable, [I]sans [/I]invocation buffs. [I]Chill Touch[/I] has nice bonus effects (regenerating or healing enemies are [I]tres [/I]annoying, and undead are common and deadly foes). [I]Eldritch Blast[/I] is the good ol' standby. [I]Poison Spray[/I] may have the least range, but it's also the only option which is a saving throw rather than an attack roll; this is very useful if you're stuck in melee (disadvantage with ranged spell attacks), or the enemy has some buff that messes with attack rolls (improved AC, etc). I'm pleased to see that there's no single choice that is a must-have. As for the invocations, [I]eldritch spear[/I] doesn't worry me. The difference between a 120' and 300' range for [I]eldritch blast[/I] is trivial. [I]Repelling blast[/I] is nice, but hardly game-breaking. Which leaves [I]agonizing blast[/I]. Yeah, that's nice... no doubt. If you're going for pure DPR (damage per round), it makes [I]eldritch blast [/I]the attractive choice. However, those invocation choices come with opportunity costs. Yes, you can add more damage to your [I]eldritch blast[/I]... but now you can't cast [I]slow[/I] once per day, or see in darkness, or whatever. So, you're not really comparing 4d8 damage vs 4d10+20+push+300'range. You're comparing 4d10+20+push+300'range vs. 4d8+undeadbane+antihealing+[3 other invocations of your choice], which can provide immense versatility to your character. Including some invocations that can avoid or shut down entire fights, rather than just do increased damage. Given the choice as a warlock player, I'd probably prefer to go for [I]chill touch[/I] (that wraith/mummy/ghoul/vampire attacks with disadvantage? yes, please) and use my invocation choices for more versatility. Seems a better choice to me than simply having better lasers. That's the sorcerer's job. [/QUOTE]
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