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Warlocks and Bonus Actions
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<blockquote data-quote="cooperjer" data-source="post: 7417077" data-attributes="member: 6862150"><p>The bonus action mechanic is not preferred by designer Mike Mearls. However, he is one of many designers on the team. I would expect a lot of variation from sub-class to sub-class on how the mechanic is used. The goal of any sub-class rule set, per Mearls, is to allow a player to feel like the rules support the style of game play that make the story with that character interesting and engages the player to think like the character. Not all rule sets meet this goal.</p><p></p><p>Another thing to consider with respect to how bonus action are used in any class is that the sub-classes are "asymmetrical". This is a term both Mearls and Crawford used to describe the game. Thus expect variation from class to class on how any specific mechanic is used. However, within the class, such as warlock, expect that a bonus action mechanic is considered to be used equally by each sub-class. As of right now, they attempt to design without giving too many options for the bonus action within a class so that a player is not stuck trying to choose the best option and feel like they are losing something for not choosing correctly. This design strategy was not followed with the sub-classes in the PH.</p><p></p><p>More information about Mike Mearls thoughts on the bonus action mechanic and design strategy can be found in Reddit and on YouTube, Mike Mearls Happy Fun Hour.</p></blockquote><p></p>
[QUOTE="cooperjer, post: 7417077, member: 6862150"] The bonus action mechanic is not preferred by designer Mike Mearls. However, he is one of many designers on the team. I would expect a lot of variation from sub-class to sub-class on how the mechanic is used. The goal of any sub-class rule set, per Mearls, is to allow a player to feel like the rules support the style of game play that make the story with that character interesting and engages the player to think like the character. Not all rule sets meet this goal. Another thing to consider with respect to how bonus action are used in any class is that the sub-classes are "asymmetrical". This is a term both Mearls and Crawford used to describe the game. Thus expect variation from class to class on how any specific mechanic is used. However, within the class, such as warlock, expect that a bonus action mechanic is considered to be used equally by each sub-class. As of right now, they attempt to design without giving too many options for the bonus action within a class so that a player is not stuck trying to choose the best option and feel like they are losing something for not choosing correctly. This design strategy was not followed with the sub-classes in the PH. More information about Mike Mearls thoughts on the bonus action mechanic and design strategy can be found in Reddit and on YouTube, Mike Mearls Happy Fun Hour. [/QUOTE]
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