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<blockquote data-quote="irdeggman" data-source="post: 3037608" data-attributes="member: 16285"><p>Now this is where I find "color" text to be useful. It helps to determine the "intent" of the actual rule.</p><p></p><p>So in this case the "name" must be ignored and also the 1st sentence. Which leaves only the second sentence. So 2 of 3 things must be ignored (or dismissed) as being germaine to what the ability is supposed to do in order to allow taking 10 on UMD for imbuing an item.</p><p></p><p>Now titles of feats are specfically chosen to have an "effective" or "dramatic" name like the name of Prestige Classes and these do not necessarily reflect the meaning, intent or actual mechanic/rule. So ignoring the "name" of the ability is nothing really (what I mean is that is to be expected since as you pointed out the names are often "deceiving").</p><p></p><p>But what is happening is that what I would consider a preponderance of evidence is being ignored and a minimal amount of evidence is being used to suport the stance.</p><p></p><p>It must be noted that the entire imbue item ability allows the use of the UMD skill in a way that is not in the rules nor is under the umbrella of what the skill actually does (per the PHB).</p><p></p><p>The artificer class (from Eberron setting) gets similar item creation ability but the text there is roughly 4 times as long and specifically talks about bonuses the class gets to these checks.</p><p></p><p>Now, having said all of that - the rules are not specific on this issue so there is room to interpret them in multiple way. I am only pointing out how my logic works in how I interpret it.</p></blockquote><p></p>
[QUOTE="irdeggman, post: 3037608, member: 16285"] Now this is where I find "color" text to be useful. It helps to determine the "intent" of the actual rule. So in this case the "name" must be ignored and also the 1st sentence. Which leaves only the second sentence. So 2 of 3 things must be ignored (or dismissed) as being germaine to what the ability is supposed to do in order to allow taking 10 on UMD for imbuing an item. Now titles of feats are specfically chosen to have an "effective" or "dramatic" name like the name of Prestige Classes and these do not necessarily reflect the meaning, intent or actual mechanic/rule. So ignoring the "name" of the ability is nothing really (what I mean is that is to be expected since as you pointed out the names are often "deceiving"). But what is happening is that what I would consider a preponderance of evidence is being ignored and a minimal amount of evidence is being used to suport the stance. It must be noted that the entire imbue item ability allows the use of the UMD skill in a way that is not in the rules nor is under the umbrella of what the skill actually does (per the PHB). The artificer class (from Eberron setting) gets similar item creation ability but the text there is roughly 4 times as long and specifically talks about bonuses the class gets to these checks. Now, having said all of that - the rules are not specific on this issue so there is room to interpret them in multiple way. I am only pointing out how my logic works in how I interpret it. [/QUOTE]
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