Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Rocket your D&D 5E and Level Up: Advanced 5E games into space! Alpha Star Magazine Is Launching... Right Now!
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Warlocks and Forced Teleportation
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="N0Man" data-source="post: 4871056" data-attributes="member: 64066"><p>The biggest reason is because that it seems to go against the spirit of what the powers were designed to do. I don't think anyone can honestly say that they believe that it was the intention of the design of teleport powers to give a free d10 of damage per 2 squares you teleport an enemy.</p><p></p><p>Allowing vertical teleportation frequently gives more damage dice than that which is actually listed for the power. Do you really think that this is what's intended?</p><p></p><p></p><p></p><p></p><p>In my example, I stated I'd only let them teleport to 1 square off a cliff and allow them a saving throw as an exception to the rule that they had to be teleported on a flat surface. I don't believe teleportation should just be vastly more powerful than pushes and slides (hence I wouldn't allow vertical teleportation), but I don't want to be worse than pushes and slides either (hence I allow an exception to the solid ground rule).</p><p></p><p></p><p></p><p>Having only a tiny number of classes that get a big damage bonus arbitrarily due to an exploitation of an effect isn't a defense against something being OP, it's more like a proof. If everyone could do it, then there wouldn't be a huge advantage or disadvantage between classes. It would still be cheesy, and still against what I believe was the intention, but at least it would be balanced and therefor not OP in comparison to other classes. Allowing a small number of classes the ability to exploit a certain effect gives them a huge advantage over other classes that do the same job (moving enemies) through other mechanisms (pushes and slides). That is why is is OP.</p><p></p><p></p><p></p><p>That might be true, though I don't know any DM that would allow this. DMs are different. Some DMs are more restrictive than me and don't even allow legitimate use of abilities that are explicitly allowed by rules. Some DMs will allow things that are completely broken and are completely contrary to the rules. Experiences will vary.</p><p></p><p>However, back in the AD&D days, I remember people getting away with using Create Water to "create water on the monster's brain and instantly killing it". I remember people using Enlarge Person to enlarge an enemy, but not their armor, and squeeze them to death. So many classic spells have been abused so much that in 3.0 and 3.5, the list of exceptions to cover what you couldn't do are often longer than what you can do.</p><p></p><p>This is one of the reasons to have a DM, to judge what appears to be the intention of powers rather than allowing players to twist the intent of spells to make them far greater in power than was intended. I think vertical teleportation falls (no pun intended) in to this realm.</p><p></p><p></p><p></p><p>By default? I don't think there are any in the Monster Manuals. Potentially? I think the "creating monsters" section of the DM's Toolbox chapter in the Dungeon Master's Guide is the closest I can come to answering that question. If players insist on abusing a mechanic like that? They might run into a lot more.</p></blockquote><p></p>
[QUOTE="N0Man, post: 4871056, member: 64066"] The biggest reason is because that it seems to go against the spirit of what the powers were designed to do. I don't think anyone can honestly say that they believe that it was the intention of the design of teleport powers to give a free d10 of damage per 2 squares you teleport an enemy. Allowing vertical teleportation frequently gives more damage dice than that which is actually listed for the power. Do you really think that this is what's intended? In my example, I stated I'd only let them teleport to 1 square off a cliff and allow them a saving throw as an exception to the rule that they had to be teleported on a flat surface. I don't believe teleportation should just be vastly more powerful than pushes and slides (hence I wouldn't allow vertical teleportation), but I don't want to be worse than pushes and slides either (hence I allow an exception to the solid ground rule). Having only a tiny number of classes that get a big damage bonus arbitrarily due to an exploitation of an effect isn't a defense against something being OP, it's more like a proof. If everyone could do it, then there wouldn't be a huge advantage or disadvantage between classes. It would still be cheesy, and still against what I believe was the intention, but at least it would be balanced and therefor not OP in comparison to other classes. Allowing a small number of classes the ability to exploit a certain effect gives them a huge advantage over other classes that do the same job (moving enemies) through other mechanisms (pushes and slides). That is why is is OP. That might be true, though I don't know any DM that would allow this. DMs are different. Some DMs are more restrictive than me and don't even allow legitimate use of abilities that are explicitly allowed by rules. Some DMs will allow things that are completely broken and are completely contrary to the rules. Experiences will vary. However, back in the AD&D days, I remember people getting away with using Create Water to "create water on the monster's brain and instantly killing it". I remember people using Enlarge Person to enlarge an enemy, but not their armor, and squeeze them to death. So many classic spells have been abused so much that in 3.0 and 3.5, the list of exceptions to cover what you couldn't do are often longer than what you can do. This is one of the reasons to have a DM, to judge what appears to be the intention of powers rather than allowing players to twist the intent of spells to make them far greater in power than was intended. I think vertical teleportation falls (no pun intended) in to this realm. By default? I don't think there are any in the Monster Manuals. Potentially? I think the "creating monsters" section of the DM's Toolbox chapter in the Dungeon Master's Guide is the closest I can come to answering that question. If players insist on abusing a mechanic like that? They might run into a lot more. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Warlocks and Forced Teleportation
Top