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Warlocks and high level play
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<blockquote data-quote="Sword of Spirit" data-source="post: 6670800" data-attributes="member: 6677017"><p>So I did go ahead and run numbers at 16th and 17th levels. First though, I corrected some errors in the original numbers (all but one of them minor).</p><p></p><p>Here is the revised comparison (Evoker is italicized to highlight that the <em>magic missile</em> imbalance is where their power comes from):</p><p></p><p><strong>11th Level Area</strong></p><p><em>Wizard (Evoker) 1608</em></p><p>Sorcerer (Draconic (Fire)) 1420</p><p>Sorcerer 1300</p><p>Wizard 1294</p><p>Warlock (Fiend Pact) 1281</p><p>Warlock <strong>681</strong></p><p></p><p><strong>11th Level Single Target</strong></p><p><em>Wizard (Evoker) 751</em></p><p>Warlock (Fiend Pact) 458</p><p>Warlock 450</p><p>Sorcerer (Draconic (Fire)) <strong>377</strong></p><p>Wizard 343</p><p>Sorcerer 342</p><p></p><p>Sorcerer is doing better according to my revised calculations, which is nice. Note that the non-fiend warlock's area damage, while still low, jumped by over 200 points once I corrected my error.</p><p></p><p>Moving on to the higher levels to see if the relative positions change.</p><p></p><p><strong>16th Level Area</strong></p><p><em>Wizard (Evoker) 2011</em></p><p>Sorcerer (Draconic (Fire)) 1841</p><p>Wizard 1772</p><p>Sorcerer 1766</p><p>Warlock (Fiend Pact) 1281</p><p>Warlock 681</p><p></p><p><strong>16th Level Single Target</strong></p><p><em>Wizard (Evoker) 996</em></p><p>Warlock (Fiend Pact) 483</p><p>Warlock 475</p><p>Sorcerer (Draconic (Fire)) 468</p><p>Wizard 462</p><p>Sorcerer 428</p><p></p><p>The relative rankings haven't changed 5 levels later at 16th level (it may have fluctuated along the way, but I didn't calculate each individual level).</p><p></p><p><strong>17th Level Area</strong></p><p><em>Wizard (Evoker) 2350 </em></p><p>Sorcerer (Draconic (Fire)) 2199</p><p>Wizard 2015</p><p>Sorcerer 2079</p><p>Warlock (Fiend Pact) 1575</p><p>Warlock 750</p><p></p><p><strong>17th Level Single Target</strong></p><p><em>Wizard (Evoker) 996</em></p><p>Warlock (Fiend Pact) 555</p><p>Warlock 544</p><p>Sorcerer (Draconic (Fire)) 507</p><p>Sorcerer 468</p><p>Wizard 462</p><p></p><p>At 17th level the only change in ranking is that single target sorcerer pulls ahead of single target wizard.</p><p></p><p>So, from what I can see, warlock retains its single target damage lead throughout the levels. Warlock isn't intended as an area effect blaster, and cannot excel at that compared to wizard or sorcerer, but it has the best single target damage throughout high levels. Comparing the various other class abilities that wizards, sorcerers, and warlocks have the only loser in this game appears to be the poor sorcerer. Sure, the draconic sorcerer has better hp than the wizard (on par with the warlock), but I just think they ought to be consistently putting out more boom than anyone except maybe the evoker, which they aren't.</p><p></p><p>In any event, I'm glad to see that my hunch that warlocks are fine at high level DPR has been confirmed, since I think the class is pretty cool and am glad it can accomplish what it's supposed to.</p></blockquote><p></p>
[QUOTE="Sword of Spirit, post: 6670800, member: 6677017"] So I did go ahead and run numbers at 16th and 17th levels. First though, I corrected some errors in the original numbers (all but one of them minor). Here is the revised comparison (Evoker is italicized to highlight that the [I]magic missile[/I] imbalance is where their power comes from): [B]11th Level Area[/B] [I]Wizard (Evoker) 1608[/I] Sorcerer (Draconic (Fire)) 1420 Sorcerer 1300 Wizard 1294 Warlock (Fiend Pact) 1281 Warlock [B]681[/B] [B]11th Level Single Target[/B] [I]Wizard (Evoker) 751[/I] Warlock (Fiend Pact) 458 Warlock 450 Sorcerer (Draconic (Fire)) [B]377[/B] Wizard 343 Sorcerer 342 Sorcerer is doing better according to my revised calculations, which is nice. Note that the non-fiend warlock's area damage, while still low, jumped by over 200 points once I corrected my error. Moving on to the higher levels to see if the relative positions change. [B]16th Level Area[/B] [I]Wizard (Evoker) 2011[/I] Sorcerer (Draconic (Fire)) 1841 Wizard 1772 Sorcerer 1766 Warlock (Fiend Pact) 1281 Warlock 681 [B]16th Level Single Target[/B] [I]Wizard (Evoker) 996[/I] Warlock (Fiend Pact) 483 Warlock 475 Sorcerer (Draconic (Fire)) 468 Wizard 462 Sorcerer 428 The relative rankings haven't changed 5 levels later at 16th level (it may have fluctuated along the way, but I didn't calculate each individual level). [B]17th Level Area[/B] [I]Wizard (Evoker) 2350 [/I] Sorcerer (Draconic (Fire)) 2199 Wizard 2015 Sorcerer 2079 Warlock (Fiend Pact) 1575 Warlock 750 [B]17th Level Single Target[/B] [I]Wizard (Evoker) 996[/I] Warlock (Fiend Pact) 555 Warlock 544 Sorcerer (Draconic (Fire)) 507 Sorcerer 468 Wizard 462 At 17th level the only change in ranking is that single target sorcerer pulls ahead of single target wizard. So, from what I can see, warlock retains its single target damage lead throughout the levels. Warlock isn't intended as an area effect blaster, and cannot excel at that compared to wizard or sorcerer, but it has the best single target damage throughout high levels. Comparing the various other class abilities that wizards, sorcerers, and warlocks have the only loser in this game appears to be the poor sorcerer. Sure, the draconic sorcerer has better hp than the wizard (on par with the warlock), but I just think they ought to be consistently putting out more boom than anyone except maybe the evoker, which they aren't. In any event, I'm glad to see that my hunch that warlocks are fine at high level DPR has been confirmed, since I think the class is pretty cool and am glad it can accomplish what it's supposed to. [/QUOTE]
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