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Warlocks and high level play
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<blockquote data-quote="Sword of Spirit" data-source="post: 6671886" data-attributes="member: 6677017"><p>Here's what you're looking for:</p><p></p><p>"If a spell or other effect deals damage to more than</p><p>one target at the same time, roll the damage once for all</p><p>of them. For example, when a wizard casts fireball or a</p><p>cleric casts flame strike, the spell’s damage is rolled once</p><p>for all creatures caught in the blast." Player's Basic Rules p.75</p><p></p><p>(It's hidden non-intuitively in the combat chapter, rather than in the spell section where our gut tells us to look.)</p><p></p><p>So you do only make one roll for fireball, and if you have a feature that lets you add your ability modifier then you add it on, so it applies to everyone hit.</p><p></p><p>For non-area effects in general, as in <em>scorching ray</em>, the rays are each a separate attack roll, so a feature would only allow you to add your modifier to one of the rays.</p><p></p><p>In the case of <em>magic missile</em>, however, because it specifies that all of missiles strike at once, it functions similar to fireball--except that you can have the missiles strike the same target, thus allowing evokers to multiply their modifier.</p><p></p><p>Warlock's Agonizing Blast invocation is also a special case, since it allows you to add your modifier to each attack.</p></blockquote><p></p>
[QUOTE="Sword of Spirit, post: 6671886, member: 6677017"] Here's what you're looking for: "If a spell or other effect deals damage to more than one target at the same time, roll the damage once for all of them. For example, when a wizard casts fireball or a cleric casts flame strike, the spell’s damage is rolled once for all creatures caught in the blast." Player's Basic Rules p.75 (It's hidden non-intuitively in the combat chapter, rather than in the spell section where our gut tells us to look.) So you do only make one roll for fireball, and if you have a feature that lets you add your ability modifier then you add it on, so it applies to everyone hit. For non-area effects in general, as in [I]scorching ray[/I], the rays are each a separate attack roll, so a feature would only allow you to add your modifier to one of the rays. In the case of [I]magic missile[/I], however, because it specifies that all of missiles strike at once, it functions similar to fireball--except that you can have the missiles strike the same target, thus allowing evokers to multiply their modifier. Warlock's Agonizing Blast invocation is also a special case, since it allows you to add your modifier to each attack. [/QUOTE]
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