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<blockquote data-quote="Matdeception" data-source="post: 3942360" data-attributes="member: 53484"><p>NEW QUESTIONS AND RESPONSES BELOW!</p><p></p><p>Question concerning Hellfire Sheild. While I was re-reading the ability, I got to wondering about some missing specifics concerning it. First, what's the duration? Second, if a melee attack allows me to shoot off a Hellfire Blast, does this mean it's a 'One melee hit, sheild gone' type of thing?</p><p></p><p>Or, does it mean with Hellfire Sheild in effect, every melee hit allows me to shoot a Hellfire Blast in return (Taking 1 point of con damage each blast I 'choose' to fire back)?</p><p></p><p>Another question I have is concerning Eldritch Doom. Now, I had always assumed back when I first read the ability that Eldritch Doom operated under similar mechanics to Fireball. I.E. you pick a spot, cast the Invocation, and that's where the doom goes off. More interesting since you get to choose who gets hit, so it's safe to fire into a group of friends/ect.</p><p></p><p>However, I recently read another players belief that Eldritch Doom is nothing more then a Point Blank AE centered on yourself. Could I get some opinions on this ability? Thanks much.</p><p></p><p>If it really is just a point blank AE, I'd never touch the stupid thing. There's other, more promising Dark Invocations I could take that doesn't put me right dab where I don't want to be - Melee range.</p><p></p><p>LAST QUESTION: When using Hellfire Blast, are you still able to add Essence/Shapes? It doesn't say yes or no in the Fiendish Codex.</p><p></p><p>To Nifft:</p><p></p><p>Thanks for the clarification, it makes sense.</p><p></p><p>As for the wand, well, see below to Archimendes314's reply section.</p><p></p><p>To Irdeggman:</p><p></p><p>Quicken Spell-like Ability? Page 303 of the Monstrous Manual, and it's pure win! Thanks for pointing it out. Now another question, say I take this for Eldritch Blast, I'm going to go out on a limb here and say that while I could technically fire 2 Eldritch blasts a round, I couldn't use it to cast 2 Invocations, right?</p><p></p><p>The feat explains that we have to choose a spell like ability, which I'd of course take Eldritch Blast first, that would benefit from this effect. So if I wanted to use something else, like, Wall of Perilous Flame, I'd actually have to take the feat again and specify it to that effect?</p><p></p><p>To Archimendes314:</p><p></p><p>I knew about the Soulmend and the Prestige class dip for the con ability reduction, I didn't want to mention it since I'm under the impression there have been serious forum wars over the validity of using Stoneheart Vest. While everyone agrees about the Binder route, not everyone agrees about the Stoneheart Vest.</p><p></p><p>Anyway, I'm 100% sure I'll get away with the Stoneheart Vest. Our DM is a bit of a rules monger, in that he takes them rather literally for the most part.</p><p></p><p>And yes, UMD is the route I'm going to take to open up Versatility. Since I have the con damage 'taken care of' I decided not to buy a wand of restoration.</p><p></p><p>-------</p><p></p><p>I'll post my current character, understand that my DM is very gracious with his character Generation Methods (Almost to Absurdity) but he counters it by giving our enemies the exact same bonus.</p><p></p><p>Dice Method - 5d6, Reroll Ones, take Highest 3 (Like I said, very gracious)</p><p>Max Hitpoints at ALL levels (Monsters get this as well)</p><p></p><p>I'm currently planning my character's level progression out, but at the moment we are only 5th level. Here's what I had planned so far on the character all the way to level 12</p><p></p><p>Ability Scores (Ability scores increases 4, 8, and 12 already factored in)</p><p>Str: 12</p><p>Dex: 18</p><p>Con: 16</p><p>Int: 14</p><p>Wis: 14</p><p>Cha: 20</p><p></p><p>Feats: </p><p>Human: Wild Talent (Required for Psionic Shot/Meditation)</p><p>1st: Point Blank Shot (Required Psionic Shot/Meditation)</p><p>3rd: Psionic Shot (Additional 2d6 Damage at expense of Psionic Focus)</p><p>6th: Psionic Meditation (Can gain Psionic Focus as a move action instead of Standard)</p><p>9th: Soulmend: Stoneheart Vest</p><p>12: Undecided, probably Quicken Spell like ability, however.</p><p></p><p>Invocations:</p><p>(Least)</p><p>Entropic Warding</p><p>See the Unseen</p><p>Eldritch Glaive</p><p></p><p>(Lesser)</p><p>Eldritch Chain</p><p>Brimstone Blast (Required until after Hellfire Warlock PrC is finished) Voracious Dispelling will replace</p><p>Fell Flight OR Flee the Scene, not sure just yet.</p><p></p><p>(Greater)</p><p>Chilling Tentacles or Wall of Perilous Flames for battlefield control, not sure which just yet.</p><p></p><p>Any suggestions to this would be greatly appreciated. I'm tempted, oh so tempted, to drop the Psionic crap and pick up feats like Ability Focus and Extra Invocations, but I'm not sure just yet. I'd like your opinion on it.</p><p></p><p>Thanks in advance!</p></blockquote><p></p>
[QUOTE="Matdeception, post: 3942360, member: 53484"] NEW QUESTIONS AND RESPONSES BELOW! Question concerning Hellfire Sheild. While I was re-reading the ability, I got to wondering about some missing specifics concerning it. First, what's the duration? Second, if a melee attack allows me to shoot off a Hellfire Blast, does this mean it's a 'One melee hit, sheild gone' type of thing? Or, does it mean with Hellfire Sheild in effect, every melee hit allows me to shoot a Hellfire Blast in return (Taking 1 point of con damage each blast I 'choose' to fire back)? Another question I have is concerning Eldritch Doom. Now, I had always assumed back when I first read the ability that Eldritch Doom operated under similar mechanics to Fireball. I.E. you pick a spot, cast the Invocation, and that's where the doom goes off. More interesting since you get to choose who gets hit, so it's safe to fire into a group of friends/ect. However, I recently read another players belief that Eldritch Doom is nothing more then a Point Blank AE centered on yourself. Could I get some opinions on this ability? Thanks much. If it really is just a point blank AE, I'd never touch the stupid thing. There's other, more promising Dark Invocations I could take that doesn't put me right dab where I don't want to be - Melee range. LAST QUESTION: When using Hellfire Blast, are you still able to add Essence/Shapes? It doesn't say yes or no in the Fiendish Codex. To Nifft: Thanks for the clarification, it makes sense. As for the wand, well, see below to Archimendes314's reply section. To Irdeggman: Quicken Spell-like Ability? Page 303 of the Monstrous Manual, and it's pure win! Thanks for pointing it out. Now another question, say I take this for Eldritch Blast, I'm going to go out on a limb here and say that while I could technically fire 2 Eldritch blasts a round, I couldn't use it to cast 2 Invocations, right? The feat explains that we have to choose a spell like ability, which I'd of course take Eldritch Blast first, that would benefit from this effect. So if I wanted to use something else, like, Wall of Perilous Flame, I'd actually have to take the feat again and specify it to that effect? To Archimendes314: I knew about the Soulmend and the Prestige class dip for the con ability reduction, I didn't want to mention it since I'm under the impression there have been serious forum wars over the validity of using Stoneheart Vest. While everyone agrees about the Binder route, not everyone agrees about the Stoneheart Vest. Anyway, I'm 100% sure I'll get away with the Stoneheart Vest. Our DM is a bit of a rules monger, in that he takes them rather literally for the most part. And yes, UMD is the route I'm going to take to open up Versatility. Since I have the con damage 'taken care of' I decided not to buy a wand of restoration. ------- I'll post my current character, understand that my DM is very gracious with his character Generation Methods (Almost to Absurdity) but he counters it by giving our enemies the exact same bonus. Dice Method - 5d6, Reroll Ones, take Highest 3 (Like I said, very gracious) Max Hitpoints at ALL levels (Monsters get this as well) I'm currently planning my character's level progression out, but at the moment we are only 5th level. Here's what I had planned so far on the character all the way to level 12 Ability Scores (Ability scores increases 4, 8, and 12 already factored in) Str: 12 Dex: 18 Con: 16 Int: 14 Wis: 14 Cha: 20 Feats: Human: Wild Talent (Required for Psionic Shot/Meditation) 1st: Point Blank Shot (Required Psionic Shot/Meditation) 3rd: Psionic Shot (Additional 2d6 Damage at expense of Psionic Focus) 6th: Psionic Meditation (Can gain Psionic Focus as a move action instead of Standard) 9th: Soulmend: Stoneheart Vest 12: Undecided, probably Quicken Spell like ability, however. Invocations: (Least) Entropic Warding See the Unseen Eldritch Glaive (Lesser) Eldritch Chain Brimstone Blast (Required until after Hellfire Warlock PrC is finished) Voracious Dispelling will replace Fell Flight OR Flee the Scene, not sure just yet. (Greater) Chilling Tentacles or Wall of Perilous Flames for battlefield control, not sure which just yet. Any suggestions to this would be greatly appreciated. I'm tempted, oh so tempted, to drop the Psionic crap and pick up feats like Ability Focus and Extra Invocations, but I'm not sure just yet. I'd like your opinion on it. Thanks in advance! [/QUOTE]
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