Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
Warlocks and there patrons
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Cernor" data-source="post: 6511642" data-attributes="member: 6780066"><p>If a player asked me to come up with a warlock backstory for them, I'd veto the character and make them play something else. Warlocks have awesome backstories built into their class, and the extent of their pact (how much service they have to give their patron, how they fit into their patron's plans, how they <strong>think</strong> they fit into their patron's plans...) is possibly the single most important factor in how that character would think and act. IMO it's like a fighter asking the DM to choose which weapon they use, or a cleric asking the DM which domain they want to play.</p><p></p><p>If you're cool with choosing such an important part of a PC for them, more power to you. Typically warlocks make pacts with archdevils (and occasionally pit fiends), while lesser devils like imps might be used as intermediaries. Depending on the patron, a telepathic link might be made such that direct communication -- either in the form of visions/dreams or a telepathic communication -- would be the preferred method of communication.</p><p></p><p>You could always make the character think he outmaneuvered his patron and got an amazing deal, when in reality he got shafted and is given a trivial amount of power in exchange for an enormous commitment (including his soul). Or the warlock could be willing to forfeit his soul as long as his thirst for blood is slaked, or he could have accidentally made the deal, agreeing to something which he didn't understand at all (only that he was told he'd receive a fate beyond his wildest dreams). Good-aligned warlocks can also be interesting: he makes a deal with a devil to have the power to stop a greater, or at least more immediate, threat. Once that's done he realizes there's an even bigger evil which he can't fight by himself, and enters into another contract, and it keeps escalating from there.</p></blockquote><p></p>
[QUOTE="Cernor, post: 6511642, member: 6780066"] If a player asked me to come up with a warlock backstory for them, I'd veto the character and make them play something else. Warlocks have awesome backstories built into their class, and the extent of their pact (how much service they have to give their patron, how they fit into their patron's plans, how they [B]think[/B] they fit into their patron's plans...) is possibly the single most important factor in how that character would think and act. IMO it's like a fighter asking the DM to choose which weapon they use, or a cleric asking the DM which domain they want to play. If you're cool with choosing such an important part of a PC for them, more power to you. Typically warlocks make pacts with archdevils (and occasionally pit fiends), while lesser devils like imps might be used as intermediaries. Depending on the patron, a telepathic link might be made such that direct communication -- either in the form of visions/dreams or a telepathic communication -- would be the preferred method of communication. You could always make the character think he outmaneuvered his patron and got an amazing deal, when in reality he got shafted and is given a trivial amount of power in exchange for an enormous commitment (including his soul). Or the warlock could be willing to forfeit his soul as long as his thirst for blood is slaked, or he could have accidentally made the deal, agreeing to something which he didn't understand at all (only that he was told he'd receive a fate beyond his wildest dreams). Good-aligned warlocks can also be interesting: he makes a deal with a devil to have the power to stop a greater, or at least more immediate, threat. Once that's done he realizes there's an even bigger evil which he can't fight by himself, and enters into another contract, and it keeps escalating from there. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Warlocks and there patrons
Top