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Warlocks are too anime and overpowered
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<blockquote data-quote="Li Shenron" data-source="post: 5987403" data-attributes="member: 1465"><p>We're few, but I hate warlocks too <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f615.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":confused:" title="Confused :confused:" data-smilie="5"data-shortname=":confused:" /></p><p></p><p>I definitely like the concept of a spellcaster who takes his/her powers from a pact with an outsider or another powerful supernatural being. That's more or less like a witch or a diabolist, and is totally fine for me.</p><p></p><p>But I think that even Wizards are already too much combat-oriented for my tastes, too many blast spells in the first place, always more powerful and versatile in combat than those who should be the best at it (i.e. Fighters), and every other spell in the wizard's list getting criticized if it's not good enough in combat.</p><p></p><p>Thus a warlock as implemented in 3ed at least feels to my tastes already boring since the start, and besides anime it also reminds me of playing an old shoot'em'up computer game with the autofire on your joystick... </p><p></p><p>As currently implemented it's definitely not a character for my tastes as a player, which is a shame because instead the <em>concept</em> as I said is definitely sound! But I keep wondering, why the hell would someone make a risky pact with an evil powerful being in order to get just the power to blow everything up? In mythological literature usually dangerous pacts were made in exchange for riches, prolonged life, eternal youth, winning sexual consorts, bringing someone back from the dead, or sheer power but mostly in social terms... blowing up things at most can very indirectly lead you to riches and social power but it's just a tool. If you give up your soul you don't ask for a tool that you can use to reach your purpose, you ask for your purpose fulfilled.</p><p></p><p>Alternatively, I much much preferred the Witch class in the 3.0 DMG. Much more evocative at least.</p><p></p><p>But then again I'm just a gamer who's getting old and grumpy about D&D becoming too focused on combat.</p></blockquote><p></p>
[QUOTE="Li Shenron, post: 5987403, member: 1465"] We're few, but I hate warlocks too :confused: I definitely like the concept of a spellcaster who takes his/her powers from a pact with an outsider or another powerful supernatural being. That's more or less like a witch or a diabolist, and is totally fine for me. But I think that even Wizards are already too much combat-oriented for my tastes, too many blast spells in the first place, always more powerful and versatile in combat than those who should be the best at it (i.e. Fighters), and every other spell in the wizard's list getting criticized if it's not good enough in combat. Thus a warlock as implemented in 3ed at least feels to my tastes already boring since the start, and besides anime it also reminds me of playing an old shoot'em'up computer game with the autofire on your joystick... As currently implemented it's definitely not a character for my tastes as a player, which is a shame because instead the [I]concept[/I] as I said is definitely sound! But I keep wondering, why the hell would someone make a risky pact with an evil powerful being in order to get just the power to blow everything up? In mythological literature usually dangerous pacts were made in exchange for riches, prolonged life, eternal youth, winning sexual consorts, bringing someone back from the dead, or sheer power but mostly in social terms... blowing up things at most can very indirectly lead you to riches and social power but it's just a tool. If you give up your soul you don't ask for a tool that you can use to reach your purpose, you ask for your purpose fulfilled. Alternatively, I much much preferred the Witch class in the 3.0 DMG. Much more evocative at least. But then again I'm just a gamer who's getting old and grumpy about D&D becoming too focused on combat. [/QUOTE]
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