Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Enchanted Trinkets Complete--a hardcover book containing over 500 magic items for your D&D games!
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Warlock's Bashing
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="CapnZapp" data-source="post: 4562767" data-attributes="member: 12731"><p>Regarding Warlocks and melee, the PHB says "you've got powers that help you attack and defend in melee" (p130) as well as "You can shift easily from ranged attacks to melee attacks".</p><p></p><p>However, I can find nothing (at lower levels) to support these claims.</p><p></p><p>For instance, our warlock sucks against the Kobolds of the starting adventures (Kobold Hall as well as the start of Keep of the Shadowfell); they have pretty good AC and excellent Reflex defenses (for their level).</p><p></p><p>Meanwhile, yes, they do get proficiency bonuses if entering melee with a weapon like everybody else, and they get to use their Curse even on non-magical attacks. But Warlocks usually have lousy Str and Dex scores.</p><p></p><p>End result? A warlock that is gimped in melee, contrary to what the PHB says. And a Warlock that hits significantly less often, even when using his signature powers (because all opponents have greater than average Reflex defense).</p><p></p><p>To me this seems like an oversight. Would it wreck (as in unbalance) the class if Warlocks were given a chance to contribute meaningfully in melee?</p><p></p><p>Suggestion (feel free to comment):</p><p></p><p><strong>Eldritch Bashing</strong>, Warlock (All) Attack 1</p><p>Daily * Arcane</p><p>Move Action, Personal</p><p>Effect: You may use either Charisma or Constitution in place of Strength to make melee attacks for the rest of the encounter.</p><p></p><p>Furthermore, what would you say about a Rod using this power? (Instead of allowing it as a normal Daily, that is)</p><p></p><p><strong>Rod of Bashing</strong> +1, functions as a Club, Daily power: as above.</p><p>What level/cost would be appropriate for such an item?</p><p></p><p>I realize this goes above and beyond how Warlocks and Rods are meant to be used normally. But feel free to reply with any other possible problems (such as killer combos with unexpected powers)!</p><p></p><p>Thanks!</p></blockquote><p></p>
[QUOTE="CapnZapp, post: 4562767, member: 12731"] Regarding Warlocks and melee, the PHB says "you've got powers that help you attack and defend in melee" (p130) as well as "You can shift easily from ranged attacks to melee attacks". However, I can find nothing (at lower levels) to support these claims. For instance, our warlock sucks against the Kobolds of the starting adventures (Kobold Hall as well as the start of Keep of the Shadowfell); they have pretty good AC and excellent Reflex defenses (for their level). Meanwhile, yes, they do get proficiency bonuses if entering melee with a weapon like everybody else, and they get to use their Curse even on non-magical attacks. But Warlocks usually have lousy Str and Dex scores. End result? A warlock that is gimped in melee, contrary to what the PHB says. And a Warlock that hits significantly less often, even when using his signature powers (because all opponents have greater than average Reflex defense). To me this seems like an oversight. Would it wreck (as in unbalance) the class if Warlocks were given a chance to contribute meaningfully in melee? Suggestion (feel free to comment): [B]Eldritch Bashing[/B], Warlock (All) Attack 1 Daily * Arcane Move Action, Personal Effect: You may use either Charisma or Constitution in place of Strength to make melee attacks for the rest of the encounter. Furthermore, what would you say about a Rod using this power? (Instead of allowing it as a normal Daily, that is) [B]Rod of Bashing[/B] +1, functions as a Club, Daily power: as above. What level/cost would be appropriate for such an item? I realize this goes above and beyond how Warlocks and Rods are meant to be used normally. But feel free to reply with any other possible problems (such as killer combos with unexpected powers)! Thanks! [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Warlock's Bashing
Top