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Warlock's Bashing
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<blockquote data-quote="Cadfan" data-source="post: 4564606" data-attributes="member: 40961"><p>Not likely. Every character has a certain amount of healing surges per day. If there are useful things you could be accomplishing by spending them, and you're ending the day with all of them intact, you're not helping the team as much as you could.</p><p> </p><p>A warlock can, under the right circumstances, be very hard to hit. And they have as many hit points as most non-defender classes. In fact, some warlocks (the infernal ones) have abilities that deal extra damage when they take damage, and they have temporary hit points to mitigate that damage when it happens.</p><p> </p><p>Intentionally provoking an opportunity attack is just one way you can make your extra healing surges work for you. Here's the typical scenario for my character.</p><p> </p><p>The Fighter is doing battle with a bloodied orc. I want to help make that enemy die, and to get the bonus from Bloodhunt and Prime Shot and Warlock's Curse while I'm doing it. So I run around the edge of the battle and into a flanking position with the bloodied orc. Once I'm there, I tag him with my curse, and then cast something on him. Probably Eyebite. He gets an immediate attack of opportunity, but my AC is at +2 from Shadow Walk, +2 from Defensive Mobility, and his attack rolls are at -2 because he's marked. Plus, if he attacks me, the Fighter (who is now flanking) gets an attack as an Immediate Interrupt due to Combat Challenge. So the orc either attacks me at what is a net penalty of 6 to his chances to hit, and then suffers a Fighter's attack as a result, or, he lets me cast without interruption. My attack does 1d6+Int+1d6 curse damage, and makes me invisible to the foe, protecting me from future attacks, assuming the foe survives the whole process. When the foe dies, I teleport to safety.</p><p> </p><p>Infernal Warlock's have a similar trick, except they get temporary hit points as a reward instead of teleportation, and their at will does extra damage when they take injury after using it.</p></blockquote><p></p>
[QUOTE="Cadfan, post: 4564606, member: 40961"] Not likely. Every character has a certain amount of healing surges per day. If there are useful things you could be accomplishing by spending them, and you're ending the day with all of them intact, you're not helping the team as much as you could. A warlock can, under the right circumstances, be very hard to hit. And they have as many hit points as most non-defender classes. In fact, some warlocks (the infernal ones) have abilities that deal extra damage when they take damage, and they have temporary hit points to mitigate that damage when it happens. Intentionally provoking an opportunity attack is just one way you can make your extra healing surges work for you. Here's the typical scenario for my character. The Fighter is doing battle with a bloodied orc. I want to help make that enemy die, and to get the bonus from Bloodhunt and Prime Shot and Warlock's Curse while I'm doing it. So I run around the edge of the battle and into a flanking position with the bloodied orc. Once I'm there, I tag him with my curse, and then cast something on him. Probably Eyebite. He gets an immediate attack of opportunity, but my AC is at +2 from Shadow Walk, +2 from Defensive Mobility, and his attack rolls are at -2 because he's marked. Plus, if he attacks me, the Fighter (who is now flanking) gets an attack as an Immediate Interrupt due to Combat Challenge. So the orc either attacks me at what is a net penalty of 6 to his chances to hit, and then suffers a Fighter's attack as a result, or, he lets me cast without interruption. My attack does 1d6+Int+1d6 curse damage, and makes me invisible to the foe, protecting me from future attacks, assuming the foe survives the whole process. When the foe dies, I teleport to safety. Infernal Warlock's have a similar trick, except they get temporary hit points as a reward instead of teleportation, and their at will does extra damage when they take injury after using it. [/QUOTE]
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