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General Tabletop Discussion
*Pathfinder & Starfinder
Warlocks being broken?
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<blockquote data-quote="Hawken" data-source="post: 4893184" data-attributes="member: 23619"><p>Reserve feats are a good way to turn someone into a warlock, but yeah, upon first glance warlocks do look bad-ass--and like any class they have that potential--but they do have their weaknesses too. </p><p></p><p>Yeah, they do get the whole ranged (or melee with the right invocation) touch attack, but they advance at average BAB. They have rogue hit dice, but poor skill points. Their invocations are more useful than powerful and while unlimited eldritch blasts do seem cool. When you're at 10th level shooting a 5d6 blast at ONE target and the wizard/sorcerer in the group is mowing down everyone in a 40' diameter with a 10d6 fireball, you don't look all that impressive. </p><p></p><p>Also 5d6 tends to average out to around 18hp. Yeah, not much defense against that, but the bigger, tougher monsters are going to just get pissed off at that and come over and pulverize the warlock--think kinda like in a 1st person shooter game and you're getting pinged to death by some snot-nosed sniper, that's kind of how warlocks are. And unlike the rogue sneak attack, that is just a straight 5d6, not 5d6 plus weapon damage and modifiers. There are no modifiers to eldritch blast damage except for other invocations. </p><p></p><p>They get very few invocations and can only swap out ones they don't want every few levels. I've made the comment before, they're basically like living laser guns. You can tweak them out a little, make one a little different from the next, but there's not much variation beyond that.</p></blockquote><p></p>
[QUOTE="Hawken, post: 4893184, member: 23619"] Reserve feats are a good way to turn someone into a warlock, but yeah, upon first glance warlocks do look bad-ass--and like any class they have that potential--but they do have their weaknesses too. Yeah, they do get the whole ranged (or melee with the right invocation) touch attack, but they advance at average BAB. They have rogue hit dice, but poor skill points. Their invocations are more useful than powerful and while unlimited eldritch blasts do seem cool. When you're at 10th level shooting a 5d6 blast at ONE target and the wizard/sorcerer in the group is mowing down everyone in a 40' diameter with a 10d6 fireball, you don't look all that impressive. Also 5d6 tends to average out to around 18hp. Yeah, not much defense against that, but the bigger, tougher monsters are going to just get pissed off at that and come over and pulverize the warlock--think kinda like in a 1st person shooter game and you're getting pinged to death by some snot-nosed sniper, that's kind of how warlocks are. And unlike the rogue sneak attack, that is just a straight 5d6, not 5d6 plus weapon damage and modifiers. There are no modifiers to eldritch blast damage except for other invocations. They get very few invocations and can only swap out ones they don't want every few levels. I've made the comment before, they're basically like living laser guns. You can tweak them out a little, make one a little different from the next, but there's not much variation beyond that. [/QUOTE]
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Warlocks being broken?
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