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*Pathfinder & Starfinder
Warlocks being broken?
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<blockquote data-quote="pawsplay" data-source="post: 4898843" data-attributes="member: 15538"><p>As a GM, I've run a few warlocks as NPCs. Although rather effective and surprisingly versatile, they were consistently outmaneuvered by the PCs. The wizard kept casting things they didn't have counters for, the cleric could undo their damage and warlocks lack special defenses to protect them from spells, the scout did almost as much damage with a much better to-hit/AC ratio, and the paladin had really nice saves, relegating them to being low-calibre blasters.</p><p></p><p>As PCs, I think they are probably more effective than as NPCs. However, if you do not want to get sidelined, I suggest selecting invocations carefully to cover a wide variety of foes, using feats primarily for ranged weapon feats or invocation power ups, and thinking of the warlock as an equipment-dependent class much like a rogue or a fighter. Warlocks need cloaks, good armor or bracers, and a wide variety of magic items to activate with UMD. Also, the primarily blast-oriented warlock should emphasize Dex over Cha. It is also not a terrible idea to add a single level of another class... fighter (martial weapons and PBS as a bonus feat), rogue (sneak attack from invisibility and extra spells), marshal (floating bonus to go with unlimited blasts), etc.</p><p></p><p>Warlocks overpowered? Maybe in a grinding game with low treasure, few resting points, and large numbers of lower HD opponents.</p></blockquote><p></p>
[QUOTE="pawsplay, post: 4898843, member: 15538"] As a GM, I've run a few warlocks as NPCs. Although rather effective and surprisingly versatile, they were consistently outmaneuvered by the PCs. The wizard kept casting things they didn't have counters for, the cleric could undo their damage and warlocks lack special defenses to protect them from spells, the scout did almost as much damage with a much better to-hit/AC ratio, and the paladin had really nice saves, relegating them to being low-calibre blasters. As PCs, I think they are probably more effective than as NPCs. However, if you do not want to get sidelined, I suggest selecting invocations carefully to cover a wide variety of foes, using feats primarily for ranged weapon feats or invocation power ups, and thinking of the warlock as an equipment-dependent class much like a rogue or a fighter. Warlocks need cloaks, good armor or bracers, and a wide variety of magic items to activate with UMD. Also, the primarily blast-oriented warlock should emphasize Dex over Cha. It is also not a terrible idea to add a single level of another class... fighter (martial weapons and PBS as a bonus feat), rogue (sneak attack from invisibility and extra spells), marshal (floating bonus to go with unlimited blasts), etc. Warlocks overpowered? Maybe in a grinding game with low treasure, few resting points, and large numbers of lower HD opponents. [/QUOTE]
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Warlocks being broken?
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